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iconoclast12

Mac Doom II question

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Does anyone know if the versions of Mac Doom, specifically Doom II for Mac, have the same .wad files as the PC version? I ask this because I found a copy of Mac Doom II in the big box for really cheap (for some reason Windows copies of Doom have skyrocketed....not sure why?) and since I only use source ports (zdoom) anyway, I figured the old default installation didn't matter much to me, and I am making the assumption that it has the same .wad files as the PC version. And, if they are different, am I still able to use them with PC Zdoom? Can anyone answer this question? Thanks!

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Hold on, there was a Doom port for MAC specifically? Isn't PC copy supposed to be MAC one too?

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7 minutes ago, CWolf said:

Hold on, there was a Doom port for MAC specifically? Isn't PC copy supposed to be MAC one too?


Not sure about the original or Final Doom, but there was a Mac version of Doom II, yes.

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Yes, they're the same WADs. Or at least they're compatible.

 

Only incompatibility I know of with Mac versions is that the Mac version of Hexen.wad is missing the GENMIDI and DMXGUS lumps. Doom should be fine.

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Funny story: Many years ago I found something labelled
"DOOM2 DEMO FOR MAC" at softpedia.com. I was curious, because I knew, that
there never was a Doom 2 Demo, so I downloaded it an could indeed extract a
FULL V1.666 IWAD which was identical to the PC version....

 

Back in those days GT interactive was the distributor of doom, so I contacted
them to let them know about this evil doing of the bad boys at softpedia.com.

I'll never forget their answer:"Thanks for the info, but please calm down,
there is no harm done, it is only the Demo version!"
Hahahaha, stupid boneheads !

 

 

 

 

 

 

 


 

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Mac WADs should be identical in terms of data, though there are stories about endianness issues (depending on the chipset of each machine), necessitating some low-level file operation before the port would recognize it. It never happened to me, but see remarks from experts here and here.

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The endianness issues were about programming and compiling source ports and utilities, not anything that should concern the end user.

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I could patch the MAC IWAD using the DOS-patches without any problem. That would have been impossible, if the
iWAD's not identical (bitwise...) to the PC-version.

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