I've been trying to replicate the now standard mechanic among slaughtermaps of putting a switch behind a slowly lowering section of wall. Unfortunately, if the wall is thin enough to put the player within 'operating distance' of the switch they can flip it before the wall lowers. I don't want to use bullet-activated switches as a workaround; other people's maps don't have this problem in the first place. It doesn't seem to be the nodebuilder playing up either.
I've been trying to replicate the now standard mechanic among slaughtermaps of putting a switch behind a slowly lowering section of wall. Unfortunately, if the wall is thin enough to put the player within 'operating distance' of the switch they can flip it before the wall lowers. I don't want to use bullet-activated switches as a workaround; other people's maps don't have this problem in the first place. It doesn't seem to be the nodebuilder playing up either.
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