qweqioweuo123 Posted March 3, 2018 (edited) maps that when you finish make you feel as if a marine was indeed able to defeat hell itself deus vult 2 hellbound map 29 (I really like maps like this, in which you are constantly climbing some epic place) post more ps: the maps must have quality in its design, do not post cheap slaughter maps 2 Share this post Link to post
Dragonfly Posted March 3, 2018 The only one I know of is https://www.doomworld.com/idgames/levels/doom2/d-f/europe but it's been years and years since I've played it so it might not have aged well but in my memory it was pretty decent. 0 Share this post Link to post
yakfak Posted March 3, 2018 sunlust maps 28 and 30. these aren't "cheap slaughter maps", they're two of the best ever made 1 Share this post Link to post
Fonze Posted March 3, 2018 Some people said playing THT map12: WormHell, felt like going to Hell but I'm not sure they were talking about the same thing. 5 Share this post Link to post
riderr3 Posted March 3, 2018 Plutonia MAP29. It's not that too big, but anyway feels like inside the underworld's hive. Also counting those red cracked pits and cyberdemon at the top. 2 Share this post Link to post
Spectre01 Posted March 3, 2018 Bloodstain map29. Very cool void/black hell-themed map that's huge and intimidating. e4m6 of No End in Sight; especially going in blind. 1 Share this post Link to post
VanaheimRanger Posted March 6, 2018 Breach by Viggles. It takes you on quite a journey. The combat isn't too over the top, but very fun. 1 Share this post Link to post
idbeholdME Posted March 7, 2018 Alien Vendetta map 20: Misri Halek. Not overly hard, but a bitch to navigate with obscure switches that have no indication of what they did. 0 Share this post Link to post
42PercentHealth Posted March 8, 2018 Surprised nobody's mentioned Oku. That's like doing the complete tour to hell and back 4 times. On 3/3/2018 at 1:51 PM, qweqioweuo123 said: the maps must have quality in its design, do not post cheap slaughter maps But... if you rule out all the cheap slaughtermaps, there's hardly any quality maps left! 3 Share this post Link to post
Scotty Posted March 8, 2018 I read this as a request for "giant hellish maps" soooo... Vela Pax map05 Counterattack map04 Nova 2 map29 The Eye 1 Share this post Link to post
Spectre01 Posted March 8, 2018 Scythe map30 is another good one. Massive, oppressive, and very unforgiving when going in blind. 3 Share this post Link to post
Nine Inch Heels Posted March 8, 2018 On 3.3.2018 at 2:51 PM, qweqioweuo123 said: ps: the maps must have quality in its design, do not post cheap slaughter maps Define "cheap", and while you're at it, tell me what that has to do with slaughtermaps. Check out stuff that Mechadon made, the guy is known for building huge and complex maps which aren't slaughter all the time.... Play Miasma, have a look at the larger maps in ESP if you can handle abstract progression. ...and actually, how do you think are you gonna get a "hell and back experience" when you don't see huge amounts of monsters at some point? On second thoughts, don't answer any of my questions and just play the WADs... 2 Share this post Link to post
qweqioweuo123 Posted March 8, 2018 33 minutes ago, Nine Inch Heels said: Define "cheap", and while you're at it, tell me what that has to do with slaughtermaps. Check out stuff that Mechadon made, the guy is known for building huge and complex maps which aren't slaughter all the time.... Play Miasma, have a look at the larger maps in ESP if you can handle abstract progression. ...and actually, how do you think are you gonna get a "hell and back experience" when you don't see huge amounts of monsters at some point? On second thoughts, don't answer any of my questions and just play the WADs... cheap as in retarded simple looking bfg spamming maps having some kind of progression so it feels like you are getting into something huge and it gets worse every time, with good architechture etc... not geometric rooms all the time where you go in circles shotting monsters 1 Share this post Link to post
Misty Posted March 8, 2018 (edited) Lol, bfg spamming in circle or square boring rooms with thousands of monsters are kind of the past. Now everyone spawns bfg blasts in good looking maps with hundreds or thousands monsters :""") Like in stardate2x06 or stardate20x7 or later Sunlust maps. Before saying anything, I don't play slaughter maps due my inability to concetrate for longer time and I badly control crowd and not be outnumbered by stuff in precious corners. To return in topic, some very last Unholy Realms maps are quite big and takes decent time to beat them and find exit. And even more if you decide to explore behind optional keys. Edited March 8, 2018 by Myst.Haruko 0 Share this post Link to post
loveless Posted March 8, 2018 (edited) 28 minutes ago, Myst.Haruko said: To return in topic, some very last Unholy Realms maps are quite big and takes decent time to beat them and find exit. And even more if you decide to explore behind optional keys. Unholy Realms had me until map 30. I can't stand IoS maps and the way it was done bothered me a great deal. Every other map was great, though. Edited March 8, 2018 by loveless 1 Share this post Link to post
mrthejoshmon Posted March 8, 2018 Also MAP31 of Nova: The Birth, more of an "experience" than a conventional map but amazing none the less. 0 Share this post Link to post
Fonze Posted March 8, 2018 Guessing by what you play, you'll prolly also like Ed's Warphouse. It is a gzdoom map that is amazing to look at and tons of fun to play, much akin to Mechadon's work, who I'd also highly second NiH's recommendation to check out, (indeed both are among the best modern mappers in my opinion), but while Mech usually goes for Boom, Ed goes for the more advanced (G)zDoom engine, and his maps both are stunning to go through and fun to play. Much like Mech, Ed doesn't do much slaughter; there is none in Warphouse. Ed's Smothered Hope, along with Doom Wad Station, is what finally made me take the dive and join the community, along with wanting to eventually share the wads I had been working on for so long. 0 Share this post Link to post
galileo31dos01 Posted March 8, 2018 Oh hi invictus' relative. On topic: Tangerine Nightmare MAP07 (more exploratory than anything, lovely secrets) Plutonia 2 MAP29 (semi-huge, non-linear, mysterious, quite hard) Alien Vendetta MAP25 (at some point it turns into a BFG-spamming, not really a suggestion but you might like it) PRCP MAP15 (well it's big, long, tall, and has an awesome midi) Resurgence MAP31 (if you liked the concept of Wormhole, this one might suit you) THT Threnody MAP12 (on UV, same as above) Not sure if all of these will satisfy your necessities, and I cannot think of anything else that I know at the moment. 4 Share this post Link to post
cortlong50 Posted March 8, 2018 hellground. the whole thing. also anything by corfiatis. valhalla is also a banger. 0 Share this post Link to post
silentzorah Posted March 8, 2018 Community Chest 3 - For We Are Many (Map29) 0 Share this post Link to post