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m8f

m8f's Toolbox (a bunch of addons for GZDoom)

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Posted (edited)
Weapon Menu Plus

Download

Screenshots

 

What is Weapon Menu Plus?

  • It is an extension for GZDoom weapon and inventory handling capabilities;
  • It is universal addon for any mod.

Features

  • Allows fast and reliable weapon selection: you see what you are about to select;
  • Works with any HUD and any weapon mod;
  • Can show ammo counts;
  • Menu for inventory items too;
  • Optional Zoom, Laser Sight, Quick Access Fire, and more;
  • Don't forget to set up controls in Options -> Weapon Menu Plus Options -> Controls;
  • Configurable colors, fonts, and positions: Options -> Weapon Menu Plus Options -> Weapon Menu Options.

 

Target Spy

Download

Screenshots

 

This mods provides health bar and info for targeted monsters.

Features

  • ASCII target health bar (optional);
  • current and max target health numbers (optional, configurable);
  • target name (optional);
  • proper names for Doom and Freedoom monsters;
  • configurable position;
  • different colors for overhealed, injured, and almost dead target;
  • doesn't touch monster TIDs (cannot break scripts);
  • optional "Kill Confirmed" message;
  • in addition to enemy targets, info on pickups and other objects can be shown;
  • Weapon Menu integration: Target Spy can be configured to be displayed only in zoom mode;
  • Weapon Menu integration: Target Spy can change laser sight color when on target.

 

Autoautosave

Download

 

Universal autosaver for GZDoom.
It works as a configurable checkpoint system.
It is designed to be compatible with any monster and weapon mod, and any map.

 

Custom automap arrows

Download

Screenshot

 

  • minimalistic triangle;
  • pentagram with one longer corner for occult/hell themed mods;
  • rocket for tech/space themed mods;
  • pacman for arcade themed mods;
  • corner - even better visible direction.

 

Pomodoro Timer

Download

 

What is Pomodoro?
Pomodoro is 25-minute time period.

How does it work?

  1. When you start the game, the pomodoro timer is set (by default 25 minutes).
  2. You play the game.
  3. After 25 minutes, annoying messages appear that suggest you to take a break.
  4. You pause the game, relax, walk, stretch, etc. for 5 minutes (by default).
  5. Then you play the game again.
  6. Every 4 pomodoros instead of usual break there is a long break (by default 15 minutes).

Features

  • configurable durations for pomodoro and breaks (Options->Pomodoro Options);
  • timer works even when game is paused (or menu is opened);
  • it is possible to force pomodoro, or break, or long break;
  • configurable keys (Options->Pomodoro Options);
  • mod doesn't interfere with gameplay. When time is out only messages appear;
  • savefile compatible! It means that you can load pomodoro.pk3 with any existing saved game.

 

IDCLEVer Starter

Download

 

Universal mod for forced pistol starts.

Features

  • pistol start can be toggled on and off in options;
  • an option to control starting ammo amount;
  • an option to start with backpack;
  • a key to keep current weapon on new level.

 

Armament Tuning

Download

 

This minimod contains some extra options for weapon tweaking. Mostly universal.

Features

  • multipliers for ammo, kickback, and weapon bobbing;
  • convenient menu for all GZDoom weapon options;
  • toggle to disable gibbing;
  • option to light up not acquired weapons;
  • commands to give little ammo for current weapon and to clear decals.

 

Edited by m8f : expanded topic frow Weapon Menu to the whole toolbox

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Can the menu at least be downscaled? It takes quite a big chunk of the screen in the screenshots.

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Yes, it can. There are a lot of options: console or small font can be selected instead of big font, then text can be scaled down (this affects messages too, though), then distance between entries can be decreased (with step size multiplier), not acquired weapons can be hidden, and even weapon names can be turned off for pure minimalistic menu.

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It would be great to know if somebody finds this mod helpful, what functions and options should be added, and what weapon sets should have out-of-the-box support.

At this point I'm out of ideas how to improve Weapon Menu, and I don't know if it should be considered finished.

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Posted (edited)

Update:

1.1: added Freedoom and Smooth Doom official support.
optimized code.
1.2: fixed minor bugs.

1.3: optional fire to close menu (assigned key). Now Weapon Menu can be used without special open/close key: you can open menu with slot number keys and close with assigned fire key.

 

Edit: as there is no activity in this topic, later updates will be posted only on GZDoom forum here.

Edited by m8f : added link to GZDoom forum.

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Expanded the original topic to include Target Spy, Autoautosave, Custom Automap Arrows, Pomodoro Timer, IDCLEVer Starter, and Armament Tuning minimods.

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