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m8f

m8f's Toolbox (added anti-slaughter mod)

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The list with current versions

 

10.5x

 

Enemy multiplier mod.

Features

  • No difficult options, only a single slider;
  • Fractional values!
  • Can increase the number of enemies;
  • Can decrease the number of enemies (anti-slaughter);
  • The number of enemies is decreased for each class separately.

Anti-features

  • No difficult options, only a single slider;
  • No display of remaining enemies;
  • Doesn't affect enemies spawned after the map is loaded;
  • Doesn't work with Zandronum.

 

Weapon Menu Plus

Screenshots

 

What is Weapon Menu Plus?

  • It is an extension for GZDoom weapon and inventory handling capabilities;
  • It is universal addon for any mod.

Features

  • Allows fast and reliable weapon selection: you see what you are about to select;
  • Works with any HUD and any weapon mod;
  • Can show ammo counts;
  • Menu for inventory items too;
  • Optional Zoom, Laser Sight, Quick Access Fire, and more;
  • Don't forget to set up controls in Options -> Weapon Menu Plus Options -> Controls;
  • Configurable colors, fonts, and positions: Options -> Weapon Menu Plus Options -> Weapon Menu Options.

 

Target Spy

Screenshots

 

This mods provides health bar and info for targeted monsters.


Features

  • ASCII target health bar, name, and more;
  • current and max target health numbers;
  • configurable position and colors;
  • different colors for overhealed, injured, and almost dead targets;
  • "Kill Confirmed" message;
  • info on pickups and other objects can be shown too;
  • customizable crosshairs;
  • Weapon Menu integration;
  • frame around target (off by default);
  • netplay support.

 

Autoautosave

 

Universal autosaver for GZDoom.
It works as a configurable checkpoint system.
It is designed to be compatible with any monster and weapon mod, and any map.

 

Pomodoro Timer

 

What is Pomodoro?
Pomodoro is 25-minute time period.

How does it work?

  1. When you start the game, the pomodoro timer is set (by default 25 minutes).
  2. You play the game.
  3. After 25 minutes, annoying messages appear that suggest you to take a break.
  4. You pause the game, relax, walk, stretch, etc. for 5 minutes (by default).
  5. Then you play the game again.
  6. Every 4 pomodoros instead of usual break there is a long break (by default 15 minutes).

Features

  • configurable durations for pomodoro and breaks (Options->Pomodoro Options);
  • timer works even when game is paused (or menu is opened);
  • it is possible to force pomodoro, or break, or long break;
  • configurable keys (Options->Pomodoro Options);
  • mod doesn't interfere with gameplay. When time is out only messages appear;
  • savefile compatible! It means that you can load pomodoro.pk3 with any existing saved game.

 

IDCLEVer Starter

 

Universal mod for forced pistol starts.

Features

  • pistol start can be toggled on and off in options;
  • an option to control starting ammo amount;
  • an option to start with backpack;
  • a key to keep current weapon on new level.

 

Armament Tuning

 

This minimod contains some extra options for weapon tweaking. Mostly universal.

Features

  • multipliers for ammo, kickback, and weapon bobbing;
  • convenient menu for all GZDoom weapon options;
  • toggle to disable gibbing;
  • option to light up not acquired weapons;
  • commands to give little ammo for current weapon and to clear decals.

 

Laser Sight

 

This minimod provides standalone configurable Laser Sight for GZDoom.


Features

  • moves smoothly;
  • equally visible on all distances;
  • configurable color and size;
  • (optional) alternative colors for targets and friendly targets;
  • option to hide when weapon in Slot 1 is selected.

 

Hellscape Navigator

Hellscape Navigator is a collection of tools designed to help navigation in complex maps.
Single player GZDoom.

 

Screenshots

 

Features

  • Automap Footstep Markers

* Display visited places;
* Fade with time;
* Configurable looks: footsteps/arrow/point;
* Configurable lifetime and generation period;

 

  • Signs

* A Sign can be placed to leave a note on level (use Sign to read the note);
* Three kinds: wooden/metal/transparent to fit level theme;
* Can be configured to be indestructible or not;
* Present on automap;
* Can be displayed on compass;

 

  • Compass

* Shows view direction;
* Can show pointers for signs and quest markers;
* Can show pointers for switches (only if close);
* Different styles;

 

  • Area Names

* Entrance/Exit/Outdoors/Secrets;
* A Sign can be configured to create custom area with name;

 

  • Miscellaneous (mostly optional)

* Custom automap arrow;
* Colored messages for keys and doors (Doom, Heretic, Hexen);
* Grid coordinates;
* Exploration status;
* Reveal map on level start;
* Reveal map when it is mostly explored;
* Give scanner on map revealing;
* Display locked door status from a distance;
* Entryway Translocator (teleport to start);
* SpaceTunnelingDevice (temporary noclip);
* Use automap markers (via binded key);
* Displaying map name on level start;

* Auto use.

 

Ultimate Custom Doom

 

What this mod does:
It's basically a "make your own difficulty" kind of mod which lets you modify the following:
- Damage done!
- Damage taken!
- Movement speed!
- Health, armor, ammo regeneration!
- Jump height!
- Air control!
- Max health!
- Starting health!
- Friction!
- Permanent power-ups!
- Health and armor degeneration!
- Randomization!
- Monster manipulation! (Limited options)

 

Precise Crosshair

 

 

How to use
Required GZDoom version: 4.1.3 or higher.
1. HUD Options -> Crosshair must be OFF.
2. HUD Options -> Default crosshair must be not "None".

Features
* Shows where you shoot;
* Respects autoaim;
* Supports custom crosshairs;
* Respects GZDoom crosshair options*;
* Options to mirror crosshairs;
* Options to disable crosshair on slot 1 and when weapon is not ready.

*Except "Enable Crosshair". This option will disable only the standard crosshair.

Edited by m8f : removed download links (see the first link with the list)

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Can the menu at least be downscaled? It takes quite a big chunk of the screen in the screenshots.

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Yes, it can. There are a lot of options: console or small font can be selected instead of big font, then text can be scaled down (this affects messages too, though), then distance between entries can be decreased (with step size multiplier), not acquired weapons can be hidden, and even weapon names can be turned off for pure minimalistic menu.

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It would be great to know if somebody finds this mod helpful, what functions and options should be added, and what weapon sets should have out-of-the-box support.

At this point I'm out of ideas how to improve Weapon Menu, and I don't know if it should be considered finished.

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Update:

1.1: added Freedoom and Smooth Doom official support.
optimized code.
1.2: fixed minor bugs.

1.3: optional fire to close menu (assigned key). Now Weapon Menu can be used without special open/close key: you can open menu with slot number keys and close with assigned fire key.

 

Edit: as there is no activity in this topic, later updates will be posted only on GZDoom forum here.

Edited by m8f : added link to GZDoom forum.

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Expanded the original topic to include Target Spy, Autoautosave, Custom Automap Arrows, Pomodoro Timer, IDCLEVer Starter, and Armament Tuning minimods.

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Thought I'd give you a nod over here since I've been using your mods for a while from the ZDoom forums and it feels a shame there are no useful replies here. I always use Hellscape Navigator and the Automap Arrow (these are fantastic for needlessly convoluted maps); and I would use Target Spy if I didn't slightly prefer Tekish's UI for the job. Having this bumped to the top has reminded me my Hellscape Navigator is still 0.5 in fact, lol.

 

To others: If you use GZDoom at all, m8f's mods are great stuff, professional, lightweight and quite customisable.

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Update: added Ultimate Custom Doom and Precise Crosshair (see OP for details).

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Update: added 10.5x mod: enemy number multiplier and divider (see OP).

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@Turin Turambar (Hope you didn't accidentally marry your sister with that username) it's funny you should mention that, because my first thought was "I wonder how Sunder plays with this mod".

 

I went with the max enemies, and then the minimum. Map01 and Map02.

 

 

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