Obsidian Posted March 4, 2018 (edited) Previous session. Yes, this month's ASS falls on the 17th of March, St Patrick's Day! And yes, we allow drunkmapping: nay, we encourage it!*. Time is 5pm EST, same as always, with a second session 12 hours later if Jimmy's up to it. Timer! *Abyssal Speedmapping Sessions does not encourage drinking if you are under the legal age in your country. Use yer noggin, kids. Edited March 17, 2018 by Obsidian 10 Share this post Link to post
Catpho Posted March 4, 2018 (edited) 14 minutes ago, Obsidian said: Previous session. Yes, this month's ASS falls on the 17th of February, St Patrick's Day! And yes, we allow drunkmapping: nay, we encourage it!*. Time is 5pm EST, same as always, with a second session 12 hours later if Jimmy's up to it. I'll pop in a timer later. *Abyssal Speedmapping Sessions does not encourage drinking if you are under the legal age in your country. Use yer noggin, kids. lol :P Also more ASS, yay! 0 Share this post Link to post
Jimmy Posted March 4, 2018 (edited) 1 hour ago, Obsidian said: And yes, we allow drunkmapping: nay, we encourage it! I should break my lifelong abstinence from alcohol just for this occasion. Edited March 4, 2018 by Jimmy 0 Share this post Link to post
PepsiBepsi Posted March 4, 2018 (edited) If I participate, I'll be about 30-45min late to the session, but I'm sure I could pull something off. It'd be my first speedmapping session, so why not give it a go lol 1 Share this post Link to post
Terminus Posted March 4, 2018 So ASS 35 happens in the past? Good to know. :P (I'm assuming you mean March) 5 Share this post Link to post
Fonze Posted March 4, 2018 Nice; glad to see another session scheduled! I'm totally getting in on this session; laptop isn't online (internet) yet but it starts up and didn't totally tank when I playtested the upcoming Iron Forge Heretic wad, so it looks like I'll be able to fully participate here. Hopefully I'm not late this time; between being late and misunderstanding what people were saying during the session, I thought we were wrapping up the maps 30 minutes after I started my map; the other 45 minutes I wound up with (after said misunderstanding) weren't well spent, as I had already given up the design/additions aspect of mapping and had moved on to testing/tweaking the gameplay, selecting a midi, and bug crushing. So yeah, it'll be nice to utilize more than 30 minutes on the map building portion this time, heh. Looking forward to fun times and fun themes :) 1 Share this post Link to post
Surreily Posted March 4, 2018 9 hours ago, Obsidian said: the 17th of February Shit, I missed this one, sorry guys. 3 Share this post Link to post
TMD Posted March 4, 2018 Faith and begorrah and twirl me shaleighle. *Vertical leaps 20 feet and does a jig on the rooftop* 2 Share this post Link to post
Dragonfly Posted March 4, 2018 Oh I've just discovered I'm working during this one. Sorry, gonna have to give it a miss! :( 0 Share this post Link to post
Obsidian Posted March 5, 2018 IT WAS LATE AND I WAS TIRED GUUUUUUUUUUYS Changed the month. :P 1 Share this post Link to post
NaZa Posted March 7, 2018 Miiiiiiiight join in, but I cannot promise anything. 2 Share this post Link to post
Scypek2 Posted March 14, 2018 I never did this before, but I'm interested! Is there some FAQ / detailed rules post? All I gathered is that we get the required themes on the scheduled time and dates and then we have two hours? to complete a map. 0 Share this post Link to post
Dragonfly Posted March 14, 2018 I'm not an organiser but as a participant of past sessions it's pretty simple. a short while before the event Obsidian sends out an invite link to the Discord server on this thread. You join the server (assuming you have Discord. If you don't, er, why don't you? :P) and then the announcement of themes etc is made, the texture pack(s) are distributed, and most people join the voice chat on Discord and have a good old laugh while you smash out your 'masterpiece'. The voice chat isn't mandatory but it really enhances the experience in my honest opinion. It's a shame I won't be able to make it to this session! :( 3 Share this post Link to post
NuclearPotato Posted March 15, 2018 Seems like I won't be making the main session either; have an aunt's birthday dinner that afternoon. I might try staying up for the early morning session, but uh, that's a pretty brutal time for my NA ass to get up to speedmap. 0 Share this post Link to post
PepsiBepsi Posted March 15, 2018 11 minutes ago, NuclearPotato said: Seems like I won't be making the main session either; have an aunt's birthday dinner that afternoon. I might try staying up for the early morning session, but uh, that's a pretty brutal time for my NA ass to get up to speedmap. lol Stay up? nah bro, sleep, than wake up early + red bull. That's my plan lmao 1 Share this post Link to post
NaZa Posted March 16, 2018 Unfortunately, I am out of town tomorrow so I won't be able to join in. 0 Share this post Link to post
Obsidian Posted March 17, 2018 Less than 12 hours, folks! Here's a link to the Discord server: it's good for a day, get it while it's hot! 3 Share this post Link to post
Obsidian Posted March 17, 2018 IT BEGINS! 15 minutes for preparation: music, textures, the works. A texture set will be included as one of the themes, but you're free to pick what resources you like. Oh yeah, EXCEPT CC4-TEX. PLEASE DON'T PICK THAT. 0 Share this post Link to post
Obsidian Posted March 17, 2018 (edited) THE THEMES ARE: 1. Heavy usage of this texture set. 2. Mandatory Partial Invisibility usage: starting the player on a PI, teleporting them onto a PI, that sort of thing. 3. Ice friction usage: refer to this if you need to know how to implement it in Boom. BEGIN! 3 Share this post Link to post
hella knight Posted March 17, 2018 59 minutes ago, Obsidian said: EXCEPT CC4-TEX. PLEASE DON'T PICK THAT. Just curious why that is? 0 Share this post Link to post
NuclearPotato Posted March 17, 2018 Because Obsidian spent about 45 minutes last time trying to find the 3 textures the last person to use that set chose for their map out of a list of god knows how much. Too much work for a set that's more throwaway than most projects around here. (Not to say that the maps we make for this are throwaway maps or anything! Just that this is a very off-the-cuff kinda thing, and not really a project where we wanna spend a lot of time trying to compile shit). ((Swear to gawd, I'm gonna make a real attempt to get my ass up at 4 this morning to get in on the EU session)). (((Boy howdy, I'm gonna get my "ass" privileges revoked if I keep trying to shoehorn the word into every sentence I write in this thread, aren't I? I blame the St. Patty's Day booze I've had))). 0 Share this post Link to post
Obsidian Posted March 18, 2018 TIME'S UP! 15 minutes of testing and then submit your maps. =D 1 Share this post Link to post
Xyzzу Posted March 18, 2018 (edited) Name: SHAM! Theme: Dat texture pack Build time: 1 hour, 50 Minutes Music: "Face of Evil" - Tom Mustaine Bugs: Some HOMs, for what reason I dunno, also if the map is not MAP30, then spawned monsters will get stuck inside each other SHAM Edited March 18, 2018 by Xyzzy01 1 Share this post Link to post
Walter confetti Posted March 18, 2018 (edited) Name: It's Guriiiiiin Time! Theme: Texture Pack, Manadtory invisible sphere Build time: 1 hour and 30 minutes Music: The mistery midi (from a wad played in the Joel's shareware doom cd stream called newfx or something like that) Bugs: none Description: St. Patrick day gimme inspiration for weeb stuff and yandere simulator references. And we don't party for st. Patrick. Also i'm back to ASS terrritories, yay! guriiin.zip 1 Share this post Link to post
Scypek2 Posted March 18, 2018 (edited) Name: Beer Bressure Theme: Slippery floors, texture pack, blur spheres! Everrrything! Build time: 1 hour 15 minutes? And then another hour fixing all the errors. Music: "dp5", speedmidi by Ribbiks Bugs: Nope didn't mark the secret as secret. ass-scypek.zip 1 Share this post Link to post
Surreily Posted March 18, 2018 Name: I Covered The Walls In METAL2 And Called It A Map Themes: Textures and invisibility Build Time: 2 hours 30 (+15 for testing) sorry lol Music: Black Sabbath - Iron Man MIDI Download (sorry about the filename): https://www.dropbox.com/s/b4hhtoxzt5kvsm4/lfgofrgjnifgehwerigrgr.wad?dl=1 1 Share this post Link to post
riderr3 Posted March 18, 2018 (edited) Title: Path to reservoir Themes: Slippery floors, texture pack, blur spheres Build Time: 2 hours Restriction: Used New Music: Unlimited-No_Limit.mid Other files required: ST_PAD_TEX.wad Download http://www.mediafire.com/file/tg2xp5nnbbipbl7/pathres.zip 1 Share this post Link to post