This is something that I don't really understand. Doom uses sprites and not models, so how does Brutal Doom allow locational damage where you can shoot a zombie in the head and his head will explode, or in his leg and his leg will go flying off etc? Is this done by having more than one hitbox? and if so how does the mod deal with situations where the sprites are rotated at a different angle?
This is something that I don't really understand. Doom uses sprites and not models, so how does Brutal Doom allow locational damage where you can shoot a zombie in the head and his head will explode, or in his leg and his leg will go flying off etc? Is this done by having more than one hitbox? and if so how does the mod deal with situations where the sprites are rotated at a different angle?
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