yakfak Posted March 13, 2018 (edited) i'm gearing up to create a community project, making a resource and dehacked pack as its basis and I just dehacked Cacodemons away cos I want their frames and placing a "Cacodemon" on the map now actually places a spectral pain elemental. any thoughts on why this is a terrible idea? =P 1 Share this post Link to post
Catpho Posted March 13, 2018 Not terrible, cuz spectral pain elementals :P 1 Share this post Link to post
Nine Inch Heels Posted March 13, 2018 I like cacos, so it would be nice to have them back I suppose. PEs are cool tho, one of the best monsters. 2 Share this post Link to post
galileo31dos01 Posted March 13, 2018 5 hours ago, yakfak said: I just dehacked Cacodemons away 5 Share this post Link to post
Pegleg Posted March 13, 2018 A barely visible fuzzy blob belching lost souls? That's not really that much different than a visible blob belching lost souls, except that you may be more likely to miss it and be bombarded with lost souls coming from seeming thin air. As long as the lost souls were ordinary lost souls and not themselves spectral, it seems to be a slight nod in the direction of increased difficulty, and the only downside to this change is the loss of cacodemons (which would be a loss of monster variety). (Personally, like @Nine Inch Heels, I like cacos, but that's not the point here.) Now, if the lost souls were also spectral, that would be EVIL. 0 Share this post Link to post
Gez Posted March 13, 2018 (edited) Make the lost souls spectral, too. I remember once making a stealth pain elemental that shot stealth lost souls. But I never unleashed it upon the world. 1 Share this post Link to post
Tristan Posted March 13, 2018 Spectral anything that's not a pinky just gives me flashbacks to Valiant MAP32 :| 2 Share this post Link to post
Nine Inch Heels Posted March 13, 2018 18 minutes ago, Eris Falling said: Spectral anything that's not a pinky just gives me flashbacks to Valiant MAP32 :| Those stealth viles in that map were not something I enjoyed a lot, to be perfectly honest. 1 Share this post Link to post
printz Posted March 13, 2018 What's with all these dumb threads coming up lately? What exactly is a "spectral pain elemental"? You had to remove the cacodemon to gain more frames, so I assume it's not just an elemental with the fuzz effect. Did you really mod anything or are you just talking randomly about an idea you think is crazy? 0 Share this post Link to post
AD_79 Posted March 13, 2018 (edited) Would it be possible to keep the caco and still have this spectral PE? Honestly it seems like an interesting idea, provided people don't end up abusing it too much, heh. 1 Share this post Link to post
Memfis Posted March 13, 2018 Why have spectral PEs when you can have invisible ones? 0 Share this post Link to post
Gez Posted March 13, 2018 Fully invisible is cheating. Barely visible means that it's fair and if the player doesn't see them, it's their fault. 1 Share this post Link to post
printz Posted March 13, 2018 I once made a lost soul (called "lost specter") which is invisible and immaterial most of the time, until attacking you, during which it charges at you and shoots (weak) plasma. There's also the pain elemental variant (called "life force") which is also invisible and immaterial, and only appears when out of your sight, spawning a lost specter. You need to turn really fast to be able to see and damage it. Here's a download link for an Eternity mod where the lost souls and the pain elementals are replaced with these monsters. LostSpecter.zip 3 Share this post Link to post
Deleted_Account Posted March 13, 2018 Just create a mod that removes all Pain Elementals and Lost Souls. It would be really appreciated! 1 Share this post Link to post
Catpho Posted March 14, 2018 Dont be discouraged Yakfak! Do what you want :) 2 Share this post Link to post
kb1 Posted March 16, 2018 On 3/14/2018 at 8:36 AM, Catpho said: Dont be discouraged Yakfak! Do what you want :) Exactly! As an alternative, you could instead replace the Wolfenstein guys, as they're not used much. Then you could still have cacos. 1 Share this post Link to post
[McD] James Posted March 16, 2018 I'm guessing that Spectral Pain Elementals are either partially, or fully invisible Pain Elementals. That actually sounds pretty tasty! 0 Share this post Link to post
snapshot Posted March 16, 2018 On 14/03/2018 at 12:21 AM, Ex Oblivione said: Just create a mod that removes all Pain Elementals and Lost Souls. It would be really appreciated! oops nopain_nolost.zip 0 Share this post Link to post
Pegleg Posted March 16, 2018 12 hours ago, kb1 said: Exactly! As an alternative, you could instead replace the Wolfenstein guys, as they're not used much. Then you could still have cacos. That's not a bad idea. You would lose the ability to do Nazi-inspired levels, which isn't that much of a loss, in my opinion. 1 Share this post Link to post
yakfak Posted March 16, 2018 :)) I should've thought of that sooner really teh problem is that I play a lot of Doom 1 releases so I get my fill of Cacodemons really really quickly and half the time they are placed as timewasters rather than threats (Distorted Memories has some great Cacodemons though) so I got it in my head that they were the least valuable monster 0 Share this post Link to post
Scypek2 Posted March 16, 2018 You can always replace the Commander Keen, too! Or the Boss Brain, if you don't care for that kind of cliche final battle. 0 Share this post Link to post