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No pause in cutscene


Hey since im trying to make a cutscene and it has music that ends with another scene happening, if you pause the game it ruins the flow of the cutscene and the music ends abrutply instead of ending right at the end of the music (hard to explain stuff)


Anyway what im wondering is, if there's a way to unbind every pause key so the player has no way of pausing the cutscene hence not ruining the flow, or maybe pause the music while in the pause menu.

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I have a solution to this that doesn't disable pause (because that's shitty practice and nobody wants that); but instead will pause the music when you pause - play the music as a sound effect, not as a music track. This can be done a number of ways but it is probably easiest to simply call PlaySound in your ACS Scripts.

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