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yakfak

zekhmet project - calling bugtesters and FDA folks! (NINE maps done)

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More Zechmet Play testing @riderr3
Sorry the video play doesn't start until a like 1:30

The only issues i really ran into was getting out of the room that leads to the Plasma Rifle

Spoiler

 

 

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27 minutes ago, Steve88 said:

 

The only issues i really ran into was getting out of the room that leads to the Plasma Rifle 

 

There a hidden switch on one of columns. Just pay attention.

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Posted (edited)
3 hours ago, Steve88 said:

@yakfak I still have a bunch more to do, the the most recent one I'm recording (darkmaster's Map) so hard that i had to stop midway through because i had been going at it for almost at hour. Also i know you've made a lot of midis, not just for this mapset, do you have a library or anywhere they can all be found? I would like to listen to some of them and maybe use some in my levels but they require some effort to locate :S

 


all my stuff is a disorganized mess :))) im in the process of putting together a big music pack but it's not done

 

https://zan-zan-zawa-veia.bandcamp.com/album/yak-001

https://zan-zan-zawa-veia.bandcamp.com/album/yak-002-have-a-trophy

 

you can grab those for £0.00 and they contain some of my midi files

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On 12/16/2019 at 2:00 PM, yakfak said:

heya!

i kinda need help running this because I am a terminally bad organizer and my interest in doom waxes and wanes with teh moons! thread hasn't been bumped for an entire quarter of a year but I believe in everyone's maps and don't wanna see 'em sink. who's out there who loves strange levels and knows how to operate a clipboard??

 

@Walter confetti to be honest, we would not want this project with a unique soundtrack and graphics to go into oblivion. Maybe you can help with the organization? (after you complete your DS3 or 128kb projects).

Topic starter hasn't been in touch for a month, is it possible somehow to contact him? And by the way, there is still a lack of a custom skybox that would fit the general atmosphere. Perhaps there is still a lack of something.

Sometimes it is more useful to prevent such projects from drowning instead of creating new ones.

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1 minute ago, Walter confetti said:

Oh, sure! What is missing on this project to be completed?

Compiling maps? Writing titles? Something else?

 

In addition to the custom graphic from Scypek2 on the first page, it was planned to use all the music tracks - at each level its own (2 more tracks are not involved?) It would be even better to ask the author so that he does not consider some of the solutions a gag. Or, at least not move away from the main idea.

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49 minutes ago, riderr3 said:

Perhaps there is still a lack of something

 

Most importantly, there is still a lack of 2 more maps, at the very least - from Dobu and Pegleg, respectively. I don't know if they still plan to finish their maps, but, in any case, it's better to ask them first about this, before making any moves towards finishing the whole project and compiling the maps, I think.

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1 hour ago, riderr3 said:

Topic starter hasn't been in touch for a month, is it possible somehow to contact him?

They seem active on twitter, so you could probably contact them there.

Edited by Alper002 : a "u" was missing

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Howdy folks!

 

Here is the current alpha for zekhmet. Out of the 11 songs yakfak has written, we have maps for 10 of these. The last song—on MAP01—is a map I have started but haven't finished. Here is my progress on it:

 

9Z4PSZ4.jpg

 

I planned to finish this in the first half of the year, but I've only started mapping again last month. I don't have plans to work on my zekhmet MAP01 until my UDINO commitments are finished, which are next on the docket.

 

Missing from zekhmet are the graphics, like the TITLEPIC, INTERPIC, CWILVs, etc. It would also be cool to have an epilogue map, but we'd also need a tune for it, which IIRC yakfak was working on at least one song last year The only other issue is that MAP02 by @Finnthemapmaker is missing textures and honestly feels like it was dumped off on us, instead of being made for the project like the other contributions. Something could be done with it, but it would need extensive editing. As it currently stands, it's the only map I wouldn't accept if I was project lead.

 

I appreciate the willing assistance from walter, but I think we're in need of contributions, not organizing.

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1 hour ago, dobu gabu maru said:

I appreciate the willing assistance from walter, but I think we're in need of contributions, not organizing.

 

Ok, got it!

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I've been working on and off on my map for this project. While I have a title that seems to befit yakfak's request for quirky, not run-of-the-mill, map ("Ruined Tower of the Happy Elephant"), and I have a general idea of a plot for the map (outlined in one of the previous pages in this thread), I haven't been able to make a lot of progress in high-quality quirkiness.

 

This is what I have so far (top view from Slade, images from 3D mode in Eureka).

 

zruintwr.wad_MAP01.png.71cff215d2ddb633de3bb834fe4af90a.png

1045001527_zruintwrarea1.png.24e89b43b15ec0eaf8a4fc2581534ccf.png

 

1357887391_zruintwrarea2.png.c1becd2c38b876a9fe2a00994fe61212.png

 

I'm not sure when I will be able to really get back to this, as I had hoped to finish my map for Deadly Standards 3. It may be early next year before I can get back to this map. I've talked to @yakfak in the past, and have been assured that my slow speed is not hurting the project, but if the consensus is that this project needs to move on, I'll pull my map out of it and let it proceed sooner.

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