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DeXiaZ

GZDoom Multi-Color settings like Doom 64?

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Hi there. I remember that in 2017 I saw in some thread screenshot of GZDoom Builder which uses multi-coloring system for the sectors like in Doom 64. But I can't found anything related to this. I suppose that I was mistaken but maybe this is still possible feature?

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On lundi 19 mars 2018 at 4:50 PM, DeXiaZ said:

One last question - which version of the GZDoom supports such multi-colored sectors?

2.4.0 at a minimum.

 

Current version is 3.2.5, for reference.

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Define "Multi-colour". If it's a sector that is coloured, DooM in UDMF format supports it. (I think it has to be x in zdoom format maybe if UDMF is not visible). To colour a sector, make a sector then open up it's properties tab screen and then just edit the colour/fade to colour a sector. [DooM Builder 2 / GZDB. May vary with other editors]

 

if however it's more dynamic, then you will need ZDooM's Dynamic light entities. GZDooM Builder comes with those entities.

 

Hope these help :3

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54 minutes ago, DynamiteKaitorn said:

Define "Multi-colour".

Oh gosh...

 

You didn't even play Doom 64 or edited Doom 64, did you?

 

FEEL THE DIFFERENCE:

PITr6Ld.png

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2 hours ago, Arctangent said:

PO5Bqsa.png

 

 

( it's just the most up-to-date GZDoom Builder )

 

GZDB-BF also supports Ceiling glow and Floor glow

 

tO6xlPQ.jpg

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Thanks, folks.

 

One last question - which version of the GZDoom supports such multi-colored sectors? I suppose that it doesn't work with older GZDoom versions like 1.9/2.0

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I would recommend g3.0.1 or newer.

 

also:

On 18/03/2018 at 8:10 PM, Kappes Buur said:

 

GZDB-BF also supports Ceiling glow and Floor glow

 

tO6xlPQ.jpg

 

How did you get access to the "colours" tab?

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Now why is it that Brutal Doom 64 doesn't have proper gradient walls if this is possible in GZDoom?

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1 hour ago, DynamiteKaitorn said:

How did you get access to the "colours" tab?

 

Most new features are only possible when you map in the UDMF(ormat), which is the current trend.

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7 hours ago, Kappes Buur said:

 

Most new features are only possible when you map in the UDMF(ormat), which is the current trend.

 

I always use UDMF... is there a special version of GZDB that has this? I wanna test out the colour feature!

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2 hours ago, DynamiteKaitorn said:

 

I always use UDMF... is there a special version of GZDB that has this? I wanna test out the colour feature!

 

When you inspected the screenshot I included in the thread above, I'll include it again, you should have noticed

those three areas

 

Gmis5Q2.png

 

GZDoom Builder - Bugfix

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