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DynamiteKaitorn

Quick Hub Question

Question

Just a quick question: what does one need (script maybe?) to teleport the player from the hub to an off-shoot map that's connected to the hub. I already have two maps but I'm not to sue what kind of trigger I need to make the player exit the map from one to another and capable of going back to the hub.

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In HEXEN they used Line_Identification

Spoiler

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and then a script to accomplish the teleport

Quote

setlinetexture(8, SIDE_FRONT, TEXTURE_MIDDLE, "tport1");
setlinespecial(8, 74 /*Teleport_NewMap*/, 4, 1, 0, 0, 0);

 

However, there is nothing from stopping you to simply attaching

the action special Teleport_NewMap to the appropriate linedef.

 

Edited by Kappes Buur

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