msx2plus Posted August 29, 2021 oh yeah @Bridgeburner56 check out A_StartSound with the CHANF_OVERLAP flag - i have some sounds in my project that always have to be played and this will let you stack them to kingdom come. recommender for any notification sounds and monster sight/death! 1 Share this post Link to post
Bridgeburner56 Posted August 29, 2021 4 hours ago, 666shooter said: I do want to ask, since I think playing without these abilities probably had a significant impact on the experience for me, but what are the default bindings for hammer throw and the dash ability? Are they located in a section of Customize Controls I missed somewhere? I wouldn't mind even doing a third run through of this to see how much of an impact these skills have on the overall gameplay (it seems like hammer throwing is essential, but alt fire wasn't doing anything outside of the slam when I was playing). Dash is 'shift' and hammer throw is hold down 'alt fire'. There a contextual help screen if you press F1 that will give you different info depending on what weapon you have out. There are hud messages that tell you all this at the start but people do miss them, so for the full game we will have a tutorial map to take people through the various mechanics. 2 Share this post Link to post
leodoom85 Posted August 29, 2021 @Bridgeburner56 Funnily enough, I know that the dash is there but I've never used it at all and never configured it because it wasn't necessary to begin with except that it's needed for the hammer upgrades (which in the demo, I selected the damage boost and the evading mana charge). Quote so for the full game we will have a tutorial map to take people through the various mechanics I see... 0 Share this post Link to post
Pixel Fiend Posted September 21, 2021 I recommend 960x600 scale in gzdoom and this Retro FX mod: https://forum.zdoom.org/viewtopic.php?t=60127 It comes with pixelation and posterization effect for even more retro style for The Age Of Hell, very cool. Would record a video but youtube is very unkind to pixelated games. 1 Share this post Link to post
Insane_Gazebo Posted September 23, 2021 Some new WIP stuff from me featuring Makkon texture abuse: 32 Share this post Link to post
Bridgeburner56 Posted November 23, 2021 Been making some good progress on the penultimate map for episode 1. These areas aren't quite 100% finished but happy with how it's all coming together. Control has been a heavy influence on this map's visual design 16 Share this post Link to post
RandoBust Posted January 24, 2022 Not sure if there's a new thread and I'm resurrecting the only one but damn was that demo good. Atmosphere, music, weapons were all great. I guess my only gripe would be the sound effects on some of the weapons but that's negligible. 1 Share this post Link to post
Bridgeburner56 Posted January 25, 2022 3 hours ago, RandoBust said: Not sure if there's a new thread and I'm resurrecting the only one but damn was that demo good. Atmosphere, music, weapons were all great. I guess my only gripe would be the sound effects on some of the weapons but that's negligible. Glad you enjoyed it :D and this is still the main dev thread. We're just about to release an update to the demo with some new content added in and the sounds are definitely something we're currently working to improve, especially the relative balance. I've got a news update to push as well which I should post soon. 5 Share this post Link to post
RandoBust Posted January 26, 2022 23 hours ago, Bridgeburner56 said: Glad you enjoyed it :D and this is still the main dev thread. We're just about to release an update to the demo with some new content added in and the sounds are definitely something we're currently working to improve, especially the relative balance. I've got a news update to push as well which I should post soon. Really looking forward to it! 1 Share this post Link to post
Rudolph Posted November 23, 2023 (edited) Apparently, there is a new demo! The spritework and sound design are cool, but I doubt I would be able to handle the slaughtermap-style gameplay... XD I would not mind giving the arsenal a spin in regular Doom levels, though! Edited November 23, 2023 by Rudolph 1 Share this post Link to post