joshthenesnerd Posted March 20, 2018 Last night i uploaded the pwad i've been working on for the past couple months. it's called "in the mess of it" (episode 1 of mole doom if i make sequel). here is the link to the wad: https://www.doomworld.com/idgames/levels/doom/m-o/messofit it's very much inspired by the original iwads. hell, the final level has an homage to tnt of all things (just kidding, i love tnt:evilution) if you have a keen eye you'll be able to point out what's inspired by what. if you'd like a plot, i'll give you an excerpt from the readme "if you want a plot i'll make one up: you play john ninmole. a scientist at the research center on phobos. you were called in one morning on your goddamn day off. something has gone wrong with the teleporter again and it's your job to fix it. this happened just recently, but when it did the whole other moon disappeared. when you arrived to your station everyone was dead. you quickly grabbed a pistol off a dead security guard and prepared yourself for the most stressful workday of your life. and the worst part is you're not even supposed to be here today!" unlike original doomguy, moledoomguy has a name it is "John Ninmole" (if you're that curious to know what the player's 2-4 are named in co-op, they are Missi Fit, Jay Camel, and Terrence Wade) under the spoiler tag at the bottom will be a couple screenshots and a playthrough with minimal secrets it's made in the vanilla format and is even compatible with chocolate doom (though in map 7 and 8 the one of the skyboxes has a hom effect. this is only in chocolate doom) i tested it with chocolate doom and zdoom 2.8.1 it's for doom 1, replaces all of episode 1. maps e1m1-e1m8 and e1m9 if you played it, let me know what you think and let me know what i can improve on. playthrough: Spoiler screenshots: Spoiler 12 Share this post Link to post
HAK3180 Posted March 20, 2018 Did a quick run of M1 and M2 and found it to be very Knee-Deep-in-the-Dead-y. Cool. Ammo's just a little bit tight in the opener - ended up pistoling a bit more than I'd like. I'll probably finish this later. 2 Share this post Link to post
Nine Inch Heels Posted March 20, 2018 I played all of these maps in a somewhat quick fashion, and gave some feedback via discord already, so for those who want a quick rundown of what to expect from this episode replacement, here's a few things that caught my attention: -Very vanilla-ish vibe overall, it does take a different spin on map08 though, which was very welcome in the bigger scope of things. -Makes you look for secrets. Some of them are rather elaborate, automap really helps, in particular the secret exit in map 03 comes to mind. -Isn't too hesitant to throw medium to bigger sized packs of stuff at people (relatively speaking, with vanilla doom scope in mind) -Comes with some very nice throwbacks to good ol' doom I -not too stressful to play overall, but requires some attention in places for a change of pace -map 01 and map 02 are tight on ammo, unless you spot the secrets and the scattered goodies, past that ammo overall is readily available in most cases Pretty strong first set of maps that is presented here. Looking forward to seeing more of it in the future. 3 Share this post Link to post
VanaheimRanger Posted March 20, 2018 Ooh, I didn't expect it to be live on the server so quick, gonna play it when I get off work :) 1 Share this post Link to post
SleepyVelvet Posted March 20, 2018 fdas noisy_inthemessofit.zip (prb+ cl9 nosaves) I played through these, but i messed up the command line params so i only have 3 fdas, for e1m1 and e1m8, and e1m9. Pulling inspiration from the iwads is always a good idea in my opinion. On that note, it's still subpar to KDitD, tbh, but still playable. Somewhere halfway, I started getting bored of front-facing shotgun combat vs pinkies, so started pushing past things more aggressively and skipping monsters all-together, only stopping sometimes to pop off a shotgunner here and there. This kept things interesting for me, and there was enough health to allow for it. I thought the very subtle changes to the mapnames and end text were funny; you got a big fat grin out of me. bug? on map 3 or one of the early maps, theres a door adjacent to a crusher, it's a one open door so i got it stuck and barely open. It's a secret though, but can lock out completionists. just fyi. 1 Share this post Link to post
Pinchy Posted March 22, 2018 I'll be available for design tips in discord as usual if you make more 1 Share this post Link to post
Suitepee Posted March 22, 2018 (edited) https://www.twitch.tv/videos/241702264 https://youtu.be/t4JNpMgWcFM (Youtube video of the same thing) And here's my playthrough of the whole thing. Pretty good as a episode 1 wad overall, just needed less STARTAN and some texture/alignment fixes here and there. I quite liked the creativity of the secret map (if not its bland texturing at times), and the gameplay was fun. Hope to see more from you in the future josh! Edited March 23, 2018 by Suitepee 2 Share this post Link to post
Merry Widow Posted March 22, 2018 I hope you do make a sequel. This was a lot of fun to play, glad you made it! :) 2 Share this post Link to post