Sort by | Filename | Title | Author | Size | Time | Rating | Asc • Desc

Doom 64 Tech Bible  Filename:d64techbible.zip
This is the Tech Bible for Doom 64, covering technical aspects of Midway's Doom game for the Nintendo 64, as well as differences to the original Doom (II) engine and data formats....Date:07/24/20
Size:2.12 MB
Author:Samuel "Kaiser" Villarreal

Doom Builder: An Illustrated Guide (Microsoft Word Document)  Filename:dbguide.zip
The Doom Builder manual is 144 pages long and has three sections: the first covers the DB interface, the second is a step-by-step walkthrough building a level and explaining the mouse clicks and keyboard shortcuts, and the third covers advanced fu...Date:05/15/04
Size:4.21 MB
Author:John W. Anderson (Dr Sleep)

Doom Builder: An Illustrated Guide (Adobe Acrobat PDF Document)  Filename:dbguidep.zip
The Doom Builder manual is 144 pages long and has three sections: the first covers the DB interface, the second is a step-by-step walkthrough building a level and explaining the mouse clicks and keyboard shortcuts, and the third covers advanced fu...Date:05/15/04
Size:2.64 MB
Author:John W. Anderson (Dr Sleep)

WinDEU for Beginners: A Pictorial Guide (Microsoft Word Document)  Filename:wdeuguide.zip
Complete illustrated guide to making DOOM levels with WinDEU v5.24, the Windows DOOM level editor written by Renaud Paquays and based on DEU 5.21 by Raphael Quinet. This guide also works for DEU v5.xx or DETH v3.xx-4.xx, since the functions are nearl...Date:05/15/04
Size:793.19 KB
Author:John W. Anderson (aka Dr Sleep)

WinDEU for Beginners: A Pictorial Guide (Adobe Acrobat PDF Document)  Filename:wdeuguidep.zip
Complete illustrated guide to making DOOM levels with WinDEU v5.24, the Windows DOOM level editor written by Renaud Paquays and based on DEU 5.21 by Raphael Quinet. This guide also works for DEU v5.xx or DETH v3.xx-4.xx, since the functions are ne...Date:05/15/04
Size:725.27 KB
Author:John W. Anderson (aka Dr Sleep)

Right Scroll  Filename:rtscroll.zip
Play it. Holy poop on a stick, that texture is scrolling the wrong way!!! This is incredible!!! If only this was known ten years ago people might have cared!!!! For the more technical minded, the trick is done by creating a whole ton of extra lined...Date:03/26/04
Size:3.14 KB
Author:Andrew Stine

ZDoom Elevator Example  Filename:zd_elvtr.zip
Example which shows a Duke Nukem 3D elevator with ZDoom....Date:03/16/04
Size:6.25 KB
Author:Pascal vd Heiden

insertwackynamehere's ZDoom Deep Water Tricks  Filename:wckywtr.zip
A tutorial involving deep water effects. Has a neat 3D floor effect, that may or may not have been discovered before....Date:03/10/04
Size:7.59 KB
Author:Samuel 'insertwackynamehere' Horwitz

WAD Author's DOOM Reference v1.0  Filename:doomrefrh.zip
DOOMREFRH.ZIP is a collection of HTML files documenting the DOOM engine. Complete linedef, sector, and thing references are provided with many design notes painfully learned by the author, Jim Flynn, over months of wad writing. All files have ...Date:02/12/04
Size:61.42 KB
Author:Dr Sleep

Floor/Ceiling Sector Translations  Filename:marble.zip
An exmple wad showing two examples of sector coloring....Date:01/05/04
Size:10.07 KB
Author:Kara "Nanami" Rader

BEGINNERS GUIDE TO DEU  Filename:deubegin.zip
A tutorial guide for using DEU in four parts. This tutorial can be used for other editors based on DEU, like DETH....Date:01/26/03
Size:18.15 KB
Author:Blackfist a.k.a. Rich Dersheimer

DOOM Editing - A Getting Started Guide  Filename:dmguide.zip
This document will give you an overall idea of what's involved in DOOM WAD creation and editing. The problem is that you can't do this with a single utility, in fact I must have used or reviewed some thirty different utilities during the cre...Date:01/03/02
Size:839.81 KB
Author:John Bishop

UPLoad TEMPLate  Filename:upltempl.zip
This file upload template is intended to be a basis for any files uploaded to the ARCHIVES.GAMERS.ORG /pub/idgames/ archives. Take the file, fill in the appropriate parts, and upload it along with your zipped file. This file should be sent separ...Date:10/10/01
Size:1.84 KB
Author:Ty Halderman

Unofficial LMP format description version 2.1.3  Filename:lmp213.zip
It covers all aspects of LMP files for DOOM, DOOM ][, HERETIC, HEXEN and STRIFE....Date:03/29/98
Size:8.26 KB
Author:Uwe Girlich

The Unofficial WAD Designers' Handbook, Release 2.1  Filename:handbk21.zip
This archive file contains the Handbook in Word97 and HTML formats, all necessary supporting graphics files, and example WAD files for both Doom and Doom 2. It is intended to replace all earlier versions of the Handbook. The Unofficial WAD Desig...Date:03/20/98
Size:456.87 KB
Author:Ron Allen & Bill McClendon

IKSPCIAL.ZIP  Filename:ikspcial.zip
These are four example wads Iikka made for the Requiem project. Uploaded to ftp.cdrom.com by Gaston Lahaut with Iikka's permission, as a shining example for other level designers :) This archive consist of four levels + 2floors.wad partial 3D ro...Date:01/09/98
Size:29.74 KB
Author:Iikka Keränen

wadrefr.zip  Filename:wadrefr.zip
DOOMREFR.ZIP is a collection of text files documenting the DOOM engine. Complete linedef, sector, and thing references are provided with many design notes painfully learned by the author, Jim Flynn, over months of wad writing. All files are fl...Date:01/07/98
Size:28.76 KB
Author:Jim Flynn

DOOM editing guide  Filename:dmedit16.zip
Help on choosing editor and other utils. Discusses some basic editing procedures....Date:01/31/97
Size:18.41 KB
Author:Jan-Albert van Ree

The Unofficial WAD Designers' Handbook, Release 2.0 Addendum: Basic WAD Structures  Filename:hndbkad1.zip
This archive file contains the Addendum to The Unofficial WAD Designers' Handbook in Word95 and plain ASCII formats, as well as all necessary supporting graphics files. This is part 2 of 2. Part 1 may be found as the file HANDBK20.ZIP, and conta...Date:01/13/97
Size:568.54 KB
Author:Ron Allen & Bill McClendon

Sacrifice (Doom Tutorial)  Filename:sacrif.zip
Two WADs. One Good (?). One Ugly... This is intended as a Tutorial to help beginner WAD builders make better WADs. SACRIFOR.WAD is a Doom II conversion of the first WAD I ever wrote, and is a good example of why you should never upload your first WAD...Date:09/17/96
Size:29.03 KB
Author:John J. Bye (Gestalt666)

Hexen RPG spec v0.9  Filename:rpgspc09.zip
Role-Playing-Games, or RPGs, are games which include intricate plotlines, interactive NPCs that (too a limited degree) you can actually talk to, a form of scoring that actually makes killing that last Ettin worth it, gold so that you can buy thin...Date:07/26/96
Size:198.57 KB
Author:Gregory Crosswhite

MUS File Format Description 1.31  Filename:mus_form.zip
Description of structure of MUS files used in DOOM, DOOM II, Heretic & Hexen....Date:05/06/96
Size:5.33 KB
Author:Vladimir Arnost

RW2DM - Real World to Doom  Filename:rw2dm.zip
RW2DM.txt is a documentation on how to convert feet & inches to Doom units. This very helpful for making blue prints....Date:04/30/96
Size:4.01 KB
Author:Jacob Berendes (Jake)

DOOM Special FX & WAD Tricks  Filename:dtricks1.zip
Well, you asked for it. Doom Special FX and WAD Tricks is finnally out! With this, you can change your boring Doom "shoot'em up" level to a challenging, outstanding Doom level with special FX such as Invisible stairs and realistic elevators. 20...Date:04/04/96
Size:5.8 KB
Author:Mark Glenn

The OFFICIAL Hexen Specs version 0.9  Filename:hexspc09.zip
Technical info on Hexen, by Raven Software. This is a preliminary release to get the info out. Version 1.0 is coming sometime soon! Includes the Hexen Script Compiler....Date:11/02/95
Size:58.27 KB
Author:Ben Morris

The Special Effect WWW pages ASCII version  Filename:spcial12.zip
This version of the special effects pages contains texts describing many special effects you can make in DOOM WADs and with the DOOM executable. My collection of special effect demo WADs is also included....Date:10/23/95
Size:258.15 KB
Author:Jens Hykkelbjerg

Doom 2 sound effects list  Filename:d2sfxlst.zip
...Date:08/21/95
Size:2.67 KB
Author:

whatthe.zip  Filename:whatthe.zip
This wad is has a strange bug. I believe it is caused by a floating sector -- which happens when you delete the lineDefs and vertices, but don't delete the sector that goes with them. I really don't know why it happens at a certain point or anyt...Date:08/20/95
Size:46.02 KB
Author:Tom Evans

weird.zip  Filename:weird.zip
While fooling around with RMB to try to make a sector where a player can't see another player, I came across something odd. As you see in this .LMP I'm supposed to be dead after I hit the guy in the distance. Maybe it has something to do with...Date:08/11/95
Size:2.33 KB
Author:Erwen Tang

DOOM TEXTURE DESCRIPTIONS For PWAD Designers  Filename:texture.zip
A complete reference and description of all of the textures included in DOOM II. This document sorts all of the textures both by NAME and by THEME. All wad designers should have this handy reference nearby when building DOOM II levels....Date:07/04/95
Size:12.07 KB
Author:Neil R. Bonner

texpat2.doc  Filename:texpat2.zip
The file texpat2.doc is a listing of all textures in DOOM II, and the patches they consist of. This document is intended to help edit the wall appearances....Date:06/19/95
Size:7.12 KB
Author:Igor the SCORPIO

The Unofficial Doom Specs Release v1.666  Filename:dmspec16.zip
This document explains in great detail nearly all aspects of the doom WAD file format. And a new chapter (10) documents the location of data within DOOM.EXE itself, so that various unusual game-play changes can be made. This information has been u...Date:12/14/94
Size:60.13 KB
Author:Matthew S Fell

WAD Template v2.0  Filename:wadtempt.zip
WAD Template v2.0 is a template that should be used and accompany any DOOM or DOOM II type file, especially WADS. This was re-edited from "WAD_AUTH.TXT" v1.2. I do not know who was the original author/designer of this file which has found it's ...Date:12/03/94
Size:2.04 KB
Author:Steve Huskisson

DEATHMATCH LEVEL DESIGN GUIDELINES v. 1.0  Filename:dmldgl10.zip
'DMLDGL10.ZIP', uploaded to 'infant2.sphs.indiana.edu' in the '/pub/doom/incoming' directory contains my thoughts and recommendations on implementing DEATHMATCH-specific DOOM levels. It is the result of taking detailed notes on DEATHMATCH design ...Date:08/21/94
Size:7.8 KB
Author:Brian Kidby

The Wad Itinerary, Doom Description List Endeavor  Filename:twiddle.zip
I've been working on this list for quite some time. The original reason I started it, was so that when finished, it could help me do the Barney Doom patch a bit. Due to time constraints, and an utterly annoying thing called classwork, I haven't be...Date:07/22/94
Size:30.1 KB
Author:Michael Adcock

DOOM METRICS  Filename:metrics.zip
This is an updated version of my "DOOM METRICS" document that was originally uploaded to alt.games.doom. This document is for PWAD builders who wish to learn more about the sizes and limits of various aspects of Doom levels....Date:06/25/94
Size:4.06 KB
Author:Scott Amspoker

MANAGING WALL TEXTURES  Filename:textures.zip
This is an updated version of my "MANAGING WALL TEXTURES" document that was originally uploaded to alt.games.doom. This document is for PWAD builders who wish to learn more about the use of wall, floor, and ceiling textures. The function of the...Date:06/25/94
Size:5.73 KB
Author:Scott Amspoker

WIF: A Standard for Text-Based Interchange of DOOM WAD Files  Filename:wifsp001.zip
This is the first stab at a formal specification for a text-based WAD interchange format. It starts where id's DWD leaves off, and hopefully has plenty of room for the things WAD editor writers want. WADs written in this way could be upload...Date:06/25/94
Size:10.63 KB
Author:Tom Neff

texpatch.zip  Filename:texpatch.zip
Texpatch.txt is a file containing the wall textures, as found in the Doom levels, and which patch textures they are composed of. This makes it MUCH easier to find out what to change with dmgraph or similar programs! Simply look in the list to ...Date:06/04/94
Size:6.22 KB
Author:Tree

LINE TYPES  Filename:lntyp101.zip
This CORRECTED version contains the same descriptions of the available line types by the number, and grouped by function. It also includes the 33 previously undefined line types and corrections to many others. Also explained are some of the ne...Date:05/31/94
Size:6.04 KB
Author:Brian McKimens

This page was created in 0.02757 seconds