Title: |
Paradox 2 |
Filename: |
levels/doom2/deathmatch/p-r/paradox2.zip |
Size: |
17.24 KB |
Date: |
12/18/06 |
Author: |
Tom Mustaine |
Description: |
Tom's very last Doom2 level: it's a deathmatch fragfest with a cool double bridge in the middle. |
Credits: |
id Software |
Base: |
New from scratch |
Build time: |
A while. |
Editor(s) used: |
Go ask Tom if you really care. |
Bugs: |
None known. |
Rating: |
(8 votes)
|
|
Download mirrors:
/idgames protocol:
|
|
Reviews:
|
Anonymous
| You CAN never give 0 stars to a Tom Mustaine map, never!. Not after working on the maps for the Master Levels and TNT Evilution | x | |
Anonymous
| Funduke, that comment made no sense whatever. Anyway, this is a small waste of time. I can't see anyone ever wanting to play this on deathmatch. Ever.0 stars | x | |
Anonymous
| This is aesthetically nice.
This is made by a superstar in the gaming world.
This made some thing possible in vanilla, that would be consideed to be impossible for even high-skiled mappers.
Because of that: 5/5
Greetings
Funduike | x | |
Anonymous
| A map that's pretty much a box map which is mainly composed of bridges and lifts. Not good. Try to be more original. It plays like ass too. And where's the damn ammo?! | x | |
Anonymous
| I have no idea how this plays in Deathmatch because I don't have any friends. The level consists of a small walled watery arena with a building in the middle; the design is such that the building seems to have three floors, linked by bridges that cross over in the middle of the map. Because it was done a million years ago it works fine with Doom2.exe. I imagine it might be too fiddly to flow well as a proper deathmatch level, but it looks good. | x |
View paradox2.txt
|