Title: SpaceDM9
Filename: deathmatch/skulltag/spacedm9.zip
Size: 16.92 MB
Date: 11/14/11
Author: Esselfortium, Mechadon, [Jetsons] (full credits below)
Description: SpaceDM9 is a set of smooth-flowing deathmatch maps with a combined focus on open-ended gameplay, grand architecture, and unique, modern settings. Built for the Skulltag engine, these levels are designed to take full advantage of the ZDoom software renderer and UDMF editing features.

This wad is, at the time of this writing, not compatible with OpenGL rendering. Use software, or stuff's not going to render right! Seriously!

(I know no one reads text files and people will try playing it in GL anyway. But seriously, come on, guys.)

(Don't try playing it in ZDoom, either. The jump physics are different, and you'll find it exceedingly difficult to navigate some of the maps without dying.)

Also, in case you missed it above, this requires the 98e alpha build 3120 (or later) of Skulltag to run properly. Earlier versions will make S9DM03 largely unplayable due to a flag-setting bug in netgames.
Credits: Resources from Esselfortium, Espi, NiGHTMARE, Xaser, Eriance, hopefully no one else I'm forgetting (I'm sorry!)

Ptoing for assistance with palette and colormap hacking.

Torr Samaho for being helpful with ST bugfixing for us.

Graf Zahl for the portal rendering optimizations that aren't in Skulltag yet, but hopefully someday will be! They'll probably make this run a bit more smoothly on slow computers, at least on S9DM01.

Broderbund Software for SpaceTV footage.

Shaikoten for the Girg Jatsand(TM) face logo.

Revenant and Killingblair for the windshield wipers and intro, respectively, neither of which are in this release for various reasons. Hopefully next time!

Brinks, ClonedPickle, infurnus, Tango, 40oz, Pavera, Mechadon, The Green Herring, Wagi, and anyone else who was working on maps for this that weren't completed in time for this preview release.

The entire Jetsons IRC crew for helping fill up the SpaceTV 24-hour news cycle with scintillating headlines.

Shaikoten for some playtesting suggestions on "Shogouki" that I probably did a terrible job of implementing.

Chaindude for some playtesting suggestions on "Eat At Phobo's" that significantly improved the gameplay from its earlier incarnations.

All of the other playtesters

Olive the other reindeer
Base: New from scratch
Build time: Over a year
Editor(s) used: Doom Builder 2, SLumpEd, XWE, Slade 3.0
Bugs: The other maps aren't done yet for some reason
Rating: (43 votes)
Download here

Download mirrors: /idgames protocol:




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