Title: |
Black Hole Sun |
Filename: |
levels/doom2/Ports/a-c/blackholesun.zip |
Size: |
898.54 KB |
Date: |
03/02/20 |
Author: |
Ilya Lazarev (joe-ilya) |
Description: |
A big and varied map, with a lot of big and small areas, colour, non-linearity, vertical design, waves of enemies and fake 3D architecture. It revolves around an actual black hole sun in the middle of the map that spawns in enemies whenever valuable items are picked up, it is set atop of a tall mountain surrounded by a grassy canyon, a beach, trenches, caves, ruins, and a few tech bases. This is a rejected map from Doomer Boards Project #18 by supercupcaketactics, for the heavily experimental vertical layout. A lot of effort was put into this to commemorate Chris Cornell for filling this world with his wonderful music and voice, rest in heaven. |
Credits: |
Supercupcaketactics, gaspe, Phobus, Alseen, and dmdr, for playtesting, providing feedback and demos. |
Base: |
New from scratch |
Build time: |
5th of November - 2nd of December (27 days of constant construction and tuning up) |
Editor(s) used: |
The usual |
Bugs: |
To walk over the 3D bridges, you have to approach them from where they are connected, otherwise you will fall through |
Rating: |
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Download mirrors:
/idgames protocol:
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View blackholesun.txt
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