Title: |
UNCONDITIONAL ELIMINATION Replacement of the Final Map (Icon of Sin) |
Filename: |
levels/doom2/v-z/zap30.zip |
Size: |
108.97 KB |
Date: |
01/09/98 |
Author: |
Andy Badorek |
Description: |
Unlike most other Final Maps (including the original) where you end up *IGNORING* the monsters and concentrate on shooting rockets at the final enemy, ZAP30 makes you remember the point of the game and *FIGHT* against those baddies (and for your rockets).
This level is over a year old now but still awesome! If you can't figure out what to do, watch the demos. It's designed for Co-op play but single player is likewise possible.
Don't waste rockets against ordinary monsters. You need them against the final enemy to end the level. |
Credits: |
migru for play-testing Ben Morris for DCK Ron Rossbach for IDBSP id Software for the game |
Base: |
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Build time: |
18 hours |
Editor(s) used: |
DCK34, IDBSP11B |
Bugs: |
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Rating: |
(5 votes)
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Download mirrors:
/idgames protocol:
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Reviews:
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TimeOfDeath
| liked | x | |
Anonymous
| I hate boss shooter maps! There is no gameplay, but a nightmare, and no pleasure but stress. - Jive | x | |
Anonymous
| Just about the best map 30 clone there is, with the same looks and feel as the author's other work in the zap series. Beating the map requires strategic playing, since the rockets needed to finish the map are in short supply. Overall though, the level of challenge isn't too high, as you're flooded with powerups and other ammo. Great fun. The only downside is that I've never cared much for boss shooter maps, even good ones. --4/5 | x |
View zap30.txt
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