Title: |
fracture.wad |
Filename: |
levels/doom2/d-f/fracture.zip |
Size: |
171.64 KB |
Date: |
02/14/99 |
Author: |
Adam Foster |
Description: |
Industrial, factories, human enemies... |
Credits: |
Linus Torvalds, id Software, producers of The Gimp |
Base: |
New levels from scratch |
Build time: |
1 year (approximately) |
Editor(s) used: |
Deu2c, Deep (DOS), WinTex (but not LaTeX, obviously) |
Bugs: |
Pretty pointless for deathmatch |
Rating: |
(6 votes)
|
|
Download mirrors:
/idgames protocol:
|
|
Reviews:
|
Anonymous
| Sorry to lower this perfect rating a bit, but for me it's worth between 3 and 4 stars (gave 4/5 eventually). These maps have the design I like very much, maybe nothing special for 1999, but base/industrial/meta l themes are executed well. Unfortunately, the mapper is obsessed with shotgunners, putting crazy amounts of them in every map. vdgg | x | |
Anonymous
| Five very good levels that are small-medium but filled with exciting action. Kind of like Scythe or Demonfear with just a bit bigger map size. You should play this one. 5/5 | x | |
Anonymous
| Nice oldskool maps. The looks are a bit dated but the gameplay is gold. Very much recommended. | x |
View fracture.txt
|