RSL's Agent Diaz Patch|
Richard Smith Long|
"Agent Diaz" is surely a very appreciated modification, and for good reason.
))))))))))) However, ever since tasting its updated version (wwhcdiaz.zip) for the first time
I felt Olivia's arsenal - despite the excellent additions - was becoming a bit
overcomplicated, thus losing its special purity (*) and consistency.
This addon of mine tries to fix the little inaccuracies of the original version,
by integrating at the same time a set of modern features and balance fixes.
This should revamp it for single player, also with its modernized sequel(s) around.|
(*) play on words ABSOLUTELY intended!
Various sources for resources and/or inspiration (see below):|
WildWeasel for the "Agent Diaz" series, Player and ChaingunGuy sprite replacements, custom sounds
Vaecrius for his famous recoil/muzzle climb script
Psyren/DoorHenge for the ZBlood custom blood system
ShizzMaster for the custom 'bloodpool' gore effect
Rex Claussen for "Darkest Hour"'s custom palette
Monolith and Tormentor667 for the custom font
Corwin and Enjay for the terrain special effects
Raven Software for the custom teleportation effect
Apogee Software and El Zee for the added "Ludicrous Gibs" gore effects
WildWeasel for his nazi enemies (see ww-nazis for detailed credits)
UnTrustable for A. Hitler sprites and coding base (with rotations!)
Ben2k9 for the CyberKnight
BatAndy for the custom ram puff
Alando for the custom boss blood definition
Turbo for the custom menu cursor
Mike12, DoomNukem and WildWeasel for the helmet-style HUDs
A. Gamma for the modern fullscreen HUD.
New from scratch|
2 weeks total|
Adobe Photoshop, GoldWave Audio Editor, Notepad, XWE|
Widescreen modes are not supported. Sorry.|
|Anonymous||It worked for me. And I found it pretty good, too - I don't like the sci-fi weapons in Diaz 2, I'll stick with classic. -FD||x|
|Anonymous||This patch crashes Zdoom and GZdoom.||x|
|Anonymous||me too likes classic diaz - 4 repeatin ol levels ,-) Latest versions are good, but classic version still has reason to exist - even more so after ur patch! trOllhAtEr||x|
|Anonymous||This patch to the original fixes the inconsistency of chaingunners dropping machineguns, amongst other things. I use this with hell-themed PWADs. There is another combination that goes well with urban/base maps, wwhc-diaz + diazpatch, making all enemies into humans & robots.
I use a mouse with 4 buttons, as there are two new functions (reload and altfire). I like the fact that you can empty your magazine and quickly rush your enemy and hit them with your gun! :-)
|Anonymous||Because I still somehow prefer the first version of Diaz and its simple arsenal, but couldn't stand some of its (reasonable at the time) rough edges. A new version has just been uploaded, should be up in a few days... --rsl ( P.S. I voted 4 => (2+4)/2=average )||x|
|Anonymous||Chalk me up for having no idea as to the point of why this patch got made. -ww||x|