Title: The Adventures of Mister Cola!
Filename: combos/ww-cola.zip
Size: 1.83 MB
Date: 05/29/06
Author: Corwin "WildWeasel" Brence
Description: Because we all know DoomGuy is actually a superhero in disguise. How else can he run 45 miles per hour without breaking a sweat, carry immense loads, and run straight over gaps that are nearly 10 feet wide? In addition, "Mister Cola" can use his weapons even more effectively after drinking a six-pack of cola. Double the destruction, with no "extra" weapons - just enough to replace all 9 of Doom's defaults.
Credits: See bottom of text file
Base: New from scratch
Build time: A month
Editor(s) used: XWE, Cool Edit Pro 2.1, Paint Shop Pro X
Bugs: Multiplayer does not work, as only the first player gets the starting weapons (everybody else gets the Doom pistol). The spinning Coke Can that appears in Super Six-Pack mode extends past the screen boundaries (this is intended so you can actually see). There may be performance problems on older systems when using the powered-up Ares Blaster or powered-up Centrifuge Cannon.
Rating: (11 votes)
Download here

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It's a bit obsolete, but I enjoyed myself anyway playing on scythe.wad - it has lots of berserk packs, so you can use powered-up modes often. I dig the feel of the supershotgun replacement. -Maceo89x
not bad at all, and i love that gold stat barx
This is a typical weapons mod. Good things: the fists, which are useful and look good. The new Doomguy pain sounds are funny. The rest of it is disposable; the graphics for the super shotgun and G36, in particular, are very poor. The grenade launcher bounces far too much to be useful, and the minigun has a silly ballistic trajectory that hits the floor about six feet in front of you. The BFG replacement is basically the rocket launcher transposed.x
Great mod! Keep them coming. *****x

View ww-cola.txt
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