Brett 'Mechadon' Harrell|
"Pyrethrum is a small powerplant located on the firey satellite, Io. After various freak accidents during UAC's portal experiments, the plant was abandoned. Years later it was recommisioned for use, but it was found that the past portal experiments that took place there left most of the machinery unoperable. So UAC turned it into a training area for new space marine recruits. The plant's old mass waste compactor has been turned into a nifty deathtrap for those who try to get their hands on the BFG10K, making for some interesting training exercises."|
That was the description I wrote for this map when I initially created this readme. I'm not entirely certain why I thought a deathmatch map needed a back-story...but I digress. Pyrethrum was the second deathmatch map I made after discovering the Skulltag port. The map is very rough because of that. The concept behind the layout might be ok, but it's entirely too cramped in most areas and flow could be way better. At the time, I believe I was more interested in making the map look nice than making sure the gameplay was solid.
New from scratch|
Doom Builder, XWE|
The crusher triggers seem to be finicky sometimes. I couldn't fix it. Also there will probably be missing textures since newer versions of Skulltag removed textured that I had used.|
|Anonymous||Beautiful looking map||x|
|Anonymous||Well, except for some unknown textures and some other stuff, it's a good LMS map.
5/5, great job man.||x|