Filename: graphics/bright2.zip
Size: 15.19 KB
Date: 06/03/96
Author: Donald Welsh
Description: Now you can see in all those dark places in Doom II and The Ultimate Doom. Other WADs that do this merely map all brightness levels to "full light". Use this instead of Gamma correction.
Credits: The Unofficial Doom Specs for making this so easy.
Base: Modified existing COLORMAP resource
Build time:
Editor(s) used: DEUGCC
Bugs: None
Rating: (2 votes)
Download here

Download mirrors: /idgames protocol:

GREAT! Maps designed for OpenGl ports that are built around a lack of light diminishing can now be brightened for software play.x

View bright2.txt
This page was created in 0.00521 seconds