|Getsu Fune||old skool stuff.||x|
|Anonymous||Great Wads. I'm use Wad of ultimatesd3mod.wad + patch v4.9. Monsters arms and artefacts in doom 3||x|
|Anonymous||Just repeat what the person above me said.||x|
|Anonymous||Unlike Serenity, I can't really pick weak links here. Not even close to what you'd expect today but all eight levels are done quite competently. Recommended.||x|
|Anonymous||4/5 - Composition is better than Serenity though I think ditching the gimmicks robs the set of some of its predecessor's charm. I recommend you don't pistol start these maps unless you're a masochist. As already mentioned, beware E2M2. -KMX E XII||x|
|Anonymous||Better than it's prequel, this gets 5 stars for something from 1994. teutic and aliens are probably the only 1994 episodes that compete with this.||x|
|Anonymous||Kicks the shit out of modern wads.||x|
|Anonymous||Pure brilliance and so much genius. 5/5 easily.||x|
|Anonymous||Definitely an improvement over Eternity and one of the best wads of 1994. Absolutely blows other wads of the era out of the water. The architecture is starting to become a little more interesting, and the gameplay a little more balanced. Still, those damn lost souls... 5/5||x|
|Anonymous||Eternity is a much better episode than its prequel, with detailed, fun maps (for 1994) as opposed to the boring, endless levels of Serenity. While it hasn't aged well, and it's not the best add-on of its time, it's still very fun to play. The only flaw is that the wad could've used more playtesting, especially on E2M2. Also, don't bother with the additional music wad, it sucks. 3.5/5||x|
|Anonymous||Again what I wrote about serenity. Massive gameplay, great ideas, funny design, also love the letter sectors and the graphics at the end level. 5/5 - Optimus||x|
|Anonymous||Above review states it fairly well. It's still fun today, and it doesn't look "ugly", even if architecture is really basic for today. For me an instant 5/5, it's such a classic :)||x|
|Anonymous||This was the second of three early episode replacements (the third was Infinity, id=2016). Like the others it's humdrum by modern standards, but exceptional for 1994, with - gasp - lighting effects, progression, architecture, good-looking textures etc. The gameplay is still generally solid, but e.g. E2M2 has an awful maze in it, and the authors had a fondness for barrels and lost souls that seems pathological. Good stuff tho'||x|
|Anonymous||Fun and challenging. Plus I like the "lounge music". That poor guy who complains about it in another review needs to work on developing a sense of irony. :-)||x|
|Anonymous||It's a bit better than the first. Definitely more polished with better architecture, faked light sourcing, and some traps. The showdown is way too easy, though.
The music is abyssmal, taken mostly from poorly done midis ripped off from movie soundtracks. And for some God-forsaken reason they threw in some lounge music. I don't wish to listen to lounge music while I'm killing demons, thanks.
Skip the music and you might have fun.
|Anonymous||Perhaps the best of the Serenity series... Design tends to be repetitive, making me think the author (Holger Nathrath) was simply drawing out the maps without much planning. E2M3, E2M4, E2M5, E2M6 -- all great. Don't be stopped by frustrating E2M2 (you'll probably have to cheat.) Even most of the music is good. Too bad E2M8 is more letdown than the other showdowns. Over all, 4/5 -- Ebon.||x|
|Anonymous||This is kinda dated nowadays but it was one of
the very best early Doom wads, so you should
probably still try it out.||x|
|Anonymous||Good!! Download now!!||x|