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TimeOfDeath
     | liked except for the fatal zdoomism with sector 650 | x |
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Getsu Fune
     | an interesting concept and it made for a pretty cool map. | x |
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Lightning Hunter
     | Connectivity is better than expected with this map, despite all the different sections combined in one. The visuals are great, minus a few dull sections (mostly 4 and 8), as well as unaligned textures in sections 10 & 11 (seriously, who blows texture alignment with such a small section assigned?). Game play is a good challenge. The switch hunting at the end is annoying when you have already explored the whole map. | x |
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Anonymous
     | @ ^: you're unfair, that cybie can be killed easily without using weaponry. Having said that: interesting concept of type 1 + 1 = 3. Despite the crampiness, most of the submaps work well, and the combination makes a nice adventure. Sadly it looks like some of the authors try to outperform the others in terms of monster placement (mostly barons & AVs), and of course there is the unevitable 2nd cybie. Sigh... Overall: obviously not legendary at all, but well done. | x |
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Anonymous
     | first minute cyber demon? ok. 0/5 | x |
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Anonymous
     | great gameplay, seamless transition and and great map overall, especially for the concept of such a project | x |
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Anonymous
     | A fun concept. The resulting map is a bit of a mitchmatch of different styles, not surprisingly, but in this case it could be well considered a strenght as well. 4/5 | x |
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Anonymous
     | Plays pretty good. | x |
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Anonymous
     | Excellent map. Also likely a classic for being the "founder" of the 1024 concept, IMO one of the greatest types of Doom mapping concepts in existence (the bottom line: longer NOT= better)! | x |
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Anonymous
     | that was pretty interesting. | x |
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Anonymous
     | Whoa! Just checked this beast out and is it insane or what! 12 guys and one map. Amazing.
Damn archviles! Muahaha!
I'll be playing this again.
| x |
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Anonymous
     | Great idea and great map! 5/5 | x |
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Anonymous
     | funny level | x |
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Anonymous
     | Sometimes you "feel" the passage from one part to another, but overall it's a surprisingly coherent map. The good amount of details and editing ideas is constant in all parts of the map.
It's not one of the easiest maps, and you better choose the right way at the beginning, or else you'll end shred by some Hellknights. But in the end, the map is hard but very fair. 4/5 -Milian | x |
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Anonymous
     | an amazing work of art. as a huge fan of surrealism i really love this WAD. | x |
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Anonymous
     | you forgot to tag one of the doors and you can't grab the plasma rifle in most ports. either actually test maps with something other than zdoom or just say they're for zdoom and save people some time and effort. from what i saw it's pretty nice, though the extreme inconsistency hurts it somewhat. *** -sargebaldy | x |
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Anonymous
     | Lots of fun. Yay for concept! -- Brun Ohn | x |
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Anonymous
     | Nice, I give it 4 stars because of the extra novelty value. I'd like to see this concept revisited sometime for sure. //Erik Alm | x |
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Anonymous
     | Great stuff. To guy w/ HD crash : There's no way in hell it was the WAD's fault. Jeez .. :P | x |
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Anonymous
     | I hope everyone likes it, I really liked how it turned out and I assume the other authors think the same way too :)
- Scrum | x |
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Anonymous
     | very pretty wad, lots of fun | x |