Reviews:
Omegalore
Trippy.x
Anonymous
This deserves nothing short of 5/5 for the pure genius and novelty of the effects. Sadly, this failed to make an impact, and thus the effects shown are underutilized. 5/5 x
Anonymous
Interesting texture effects, but that's all. 2/5x
Anonymous
Absolutely amazing, so now Doom is the next Demoscene frontier?x
Anonymous
How about a Future Crew's Doom next ? 5/5 for the ideax
Anonymous
Quite unusual use of the Doom's engine, too bad it had no following. A version residing withing vanilla Doom's limits would be great (mostly, cutting on the excessive number of linedefs)...it may however run with Doom2+x
Anonymous
Awesome! I hope somebody expands on the idea...x
Anonymous
This is just fucking amazing :-o For whoever wonders how the effects are done, almost all of them are done via scrolling textures and splitting each wall in 1 or 2 unit wide linedefs, and then cleverly using texture offsets. The result is smooth animation from a SINGLE texture, not even from animated ones. These dudes deserve my and your respect, period. 5/5 -Maesx
Anonymous
Excellent idea to use Doom for a wild compo. The hall with all the computers cracked me up. To all people who have never been at a demoparty: you have no idea how cool this wad is. Just another way to keep Doom alive. 5/5 - Belialx
Anonymous
Beautiful work! I'd like to see you team up with some serious mappers, or even devote the time to, and make your own maps. You have some great potential. 4/5x
Anonymous
Yes design could be much better and I usually suck at that, but for the rest, that was for the wild compo where they release videos and other stuff without rules. I am aware about demos being realtime and I have even made few in the past (my last one is entitled CloseGL at the same demoparty), but it was the wild idea of some obscure platform to show demoeffects that counted and many sceners liked it. (Not just the ones from the small demoparty :) [Optimus]x
Anonymous
Doom textures can't hold more than 4 animation frames, so they were probably not animations.x
Anonymous
Sorry, but that was crap, really - and it wasn't even an actual demo, either. All you did was create a few animated textures with effects that would've made people yawn even in '92, and at least back then, things were actually CALCULATED instead of premade. What's more, the design etc. sucked as well; it was unimaginative, sloppy, and just showed a lack of skill, so you probably wouldn't have a chance even in an art compo (at least not at any serious party). 0/5. x