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Rowsol
| A little confusing but fun regardless. | x |
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paymentplan
| Phew, an exhausting but incredibly enjoyable venture. A great sense of pacing, both in weapon progression and encounter difficulty. Awesome use of custom textures, too. The map is definitely gorgeous.
The final encounter before the exit was a bit anticlimactic. Would not have been disappointed if the exit was in the top of the red reactor thing towards the end. Climbing up through that room is definitely the high-point of the wad. | x |
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Anonymous
| A treatise on the greatness of DOOM | x |
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Anonymous
| This map is very unique. It has sort of a different layout unlike any I've seen before. It uses a song from Quake 2 and Quake textures, which mixed surprisingly well with the stock DOOM textures. The map's got some cool twists and turns and features some impressive advanced engine tricks. The difficulty is average. I give it 4.7/5 stars and recommend it for play. | x |
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Getsu Fune
| cool map. | x |
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Anonymous
| Average, ugly maps. | x |
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Memfis
| Very "meh" gameplay and the level is quite long. These two things combined didn't leave a good impression on me. The visuals are nice I guess, although they're high quality rather than imaginative. Not a great map but a least the reactor area is cool. Too bad it is followed by a boring timed battle, the map should just end in the reactor. | x |
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Anonymous
| Quake level design seems an influence on this map, but it's not at all overindulgent. This level begins in modest extravagance and evolves into Most Excellence. (I liked the easy way out of the final fight - in the...) -JdF | x |
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Anonymous
| Amazing visuals. It seemed to flow well at first, but then it slowed down and included too much backtracking and switchhunting for my tastes. The word "generic" comes to mind when describing the gameplay - it's well balanced in health/ammo, and the fights themselves are alright, but nothing is really original or memorable. Worth a play for just about anyone (and be sure to check out the reactor room even if you dislike the gameplay before that point). 4/5 | x |
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Anonymous
| This is one map you don't want to miss. | x |
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Anonymous
| The best in the series, just awesome, a clean 5/5, huge, beautiful, playable, tight, exciting, wow, if only my mapping skills were 1/3 as good... | x |
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Anonymous
| Once again you have made me happy. This map is just damn good. Looks awsome (must have taken forever) and plays ok too. The new textures are everywhere and rule like the last one but better yet. 4/25/07 | x |
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Anonymous
| This is an excellent, underrated map. It's loads of fun to play in coop. You can get lost in the level since it's so huge. | x |
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Anonymous
| This is a large map with lots of enemies. It's a big facility with tech stuff and cargo stores.
Like its predecessor (ic2004.wad) it has some ZDoom features that are used in a reasonable way, without changing the DoomII feeling too much.
Gameplay is great and challenging with an emphasize on the rocket launcher (at least in my game, but maybe that's only because I like rockets so much ;-)
Definitely worth a download. 4.5/5 -Milian | x |
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Anonymous
| This is a great level from start to finish. Nuff said. 5/5 -PC | x |
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Anonymous
| Thanks to the 13th Annual Cacowards, I found this really cool map. | x |
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Anonymous
| In light of its high placement in the 13th Cacowards, I've had another go (I'm the reviewer who uses "magistical" above). The level is still very attractive, with the ne plus ultra of reactor cores, and the gameplay is tough but fair. It has a few problems though. The sheer size is wearying. The crate maze with electrical fields that you have to switch on and off is dull, and I know precisely which switch the previous reviewer missed; the level has a diffuse start. | x |
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Anonymous
| Besides one part where I spent about 15 minutes wandering after I missed a switch, thjis may have been one of the best single-map wads I've ever played.
5/5 | x |
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Anonymous
| OMFG!!! That was great experience!!! 5/5 -Damned | x |
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Anonymous
| Quite awesome for the most part, but after a while it starts to get quite repetive. Still, "I'll be generous and give you..." a 4/5. -Tango | x |
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Anonymous
| You can't go wrong with this one. 5/5 | x |
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Anonymous
| Most excellent pwad: great gameplay, awesome architecture, a lot of fun. Quite surely one of the best pwads for a long time! Warning: 1) linedefs 13264 & 14694 should be one sided. 2) Not compatible with Jdoom v1.15.6 (Doomsday v1.8.6) & Doom Legacy v1.42!! 5/5 - Jive | x |
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Anonymous
| Mucho excellente. This is a map that combines freedom of space with good gameplay and very good architecture. 5/5 - Kirby | x |
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Anonymous
| Excellent wad! Great gameplay and pleasent, clean aesthetics. Highly recomended. -N | x |
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Anonymous
| wow....awsome architecture, weapon and monster placement and one hell of a good time. keep up the good work. hope to see more. 5/5 P@R@DOX | x |
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Anonymous
| Looks nice but gameplay lacks originality, it gets very repetitive really fast, and I don't think using a fixed set of monsters for each part of the map was such a good idea. Impressive design but again I think it lacks larger open areas like those found in Vrack2b. 4/5 - Belial | x |
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Anonymous
| Awesome architecture and a really impressive bag of Boom tricks. Gameplay starts out nice at first but gets repetitive and cheaper due to the number of monsters and them being always the same. Other than that, this wad is highly recommended :). 4 Stars. -Dani. | x |
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Anonymous
| Crumbs, majestic. Magnificent. Magnestic. Magistical. It's huge and the automap gave me a heart attack because it's so large. The map is great fun, five stars, surprisingly anti-climactic final battle (although the build-up was scary), excellent. Contains one of the best 'nuclear reactor core' sections I have seen. | x |
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Anonymous
| Superb map. Best of the ic series so far. Very tight gameplay, coherent design and moody ambience. | x |