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Getsu Fune
     | who cares, if you had fun with it you had fun with it. | x |
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Anonymous
     | 5 stars to balance out the zero star reviews this is actually a 4 star level still great job Tormentor667 | x |
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Anonymous
     | Decent visuals, unimaginative and relatively boring gameplay. Worth a playthrough or two, just not a kind of map you keep on your hard-drive. | x |
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Anonymous
     | Sapphire had a lot of potential. It has a *great* basic environment, especially in outdoor areas. But, unfortunately, it suffers from a lack of detail and just throws enemies at you in empty hallways and rooms. Where are the airlocks? Where are the security stations? Where are the living quarters? Where are the labs? 3/5 because it's got a great start, but has a lot of unfulfilled potential. | x |
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Anonymous
     | OOH SHINY FLOORS | x |
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Anonymous
     | Bleh, realm667 at its worst. At least it isn't a 35-map megawad. | x |
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Anonymous
     | It's good for maybe one playthrough with a weapons mod. Other than that, it seems like some filler in between torm's major projects. 3/5 | x |
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Anonymous
     | It's pretty, and that's it. | x |
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Anonymous
     | Whenever I think if T667, or the zdoom mapping community, I think of this horrible redundant map. Why Tormentor, why?! | x |
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Anonymous
     | I played this and the first time through, I thought it was 3 star material. The second time I rapidly became bored by the KDiZD-inspired gameplay. Looking back on this, I think to myself, "GOOD LORD what generic music!" | x |
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Anonymous
     | Boring. It's essentially Wolfenstein 3D with new textures. | x |
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Anonymous
     | Kind of redundant gameplay. Go through a hallway, grab key, backtrack w/ new monsters. Everything happens right in front of the player for maximum boredom. Sure, pretty looking, but repetitive and boring. 3/5 | x |
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Anonymous
     | Yet another shitty sparkledog in doom form. | x |
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Anonymous
     | This is good fun. The game play may not be innovative, but it has good fights and a fairly complex layout (primarily due to creative structural designs) to keep things interesting. The graphics are beautiful and I love the music--it's very intense and thrilling, kind of like the music of "24." Good job! 4/5 | x |
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Anonymous
     | Monster placement was like "LOL IMMA PUT A HUNDRED ARCHIES HER AN A BIG CHEEPAS BOS HERE CAUS IM A BASRAD :-)" | x |
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Anonymous
     | Gameplay is flawed like usual (ever since 2000 maybe) and there is the horrible unbalance between minibosses and regular monster fights like the twin Hectebi, twin Archies, and spider demolisher. The only thing that could fix this is to chop off some of the redundancy of having to get all six keys just to get through the short map, add space and ammo, more strategic monster placement, and add a couple more levels. | x |
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Anonymous
     | Very good map! Well done! | x |
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Anonymous
     | Very Impressive! i love space maps and this one rules. tough, few things. First, the bloodcolor could be dark green (for Hell Knight and for Baron) and caco dark blue. | x |
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Anonymous
     | Map is beautiful, nice UT2004 music and monsters ( this boss from Demon Eclipse is quite awesome ), but the gameplay is a bit dull. Corridors, corridors, corridors. 3.5/5 --> 4/5. | x |
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Anonymous
     | Very atmospheric. Gameplay is generic, even dull sometimes, but health is relatively scarce considering the opposition so if you play it fast it can keep you on your toes. It's not without flaws ; there's lots of minor problems here and there, silly looking stuff like green blood or a mancubus "recolor" that is all black and shoots green balls, too much floor detail making it pretty zippy. Still, 4/5. | x |
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Anonymous
     | Pretty Cool, really atmospheric. I have to say I found it a bit bland(game play wise), but that's just me. 4/5 Anyways | x |
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Anonymous
     | Pretty cool map. Feels more like a modern FPS than Doom, though is still very atmospheric. Pretty straightforward gameplay, lots of places to hide/snipe/dodge make it easy. Extreme detailing, and a great showcase of what GZDoom is capable of. I don't know why people rave about skyboxes; a corner in the air for no reason looks crap. 4/5 | x |
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Anonymous
     | Another awesome project from my current favorite level designer. If only I could pull-off something half this awesome... Oh well, anyway, don't miss it. A 5. -TeH NeXuS | x |
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Anonymous
     | medium sized? this thing is huge! nice floor reflections, too, i don't know how you got them to work, but anyways, 5/5-mohaa555 this is awesome! | x |
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Anonymous
     | One of the best maps I have ever played. I have played many many maps. Probley spent more time looking around than fighting. 5/5/06 | x |
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Anonymous
     | This map has nice texturing, but the actual architechture is terminally bland and uninspiring. The gameplay is also that style of generic blastfest that is so popular these days. All in all a really mediocre map. | x |
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Anonymous
     | I Love Space LEVELS SOOOOO MUCHO!!! i even started mapping spacelevels my self seeing this one. I Dont know what u guys mean with "symmetric" coz this level Brutaly OWNS !!!!!!!!!!!! i'm a great fan of tormentor so i give him 5/5 - .+:icytux:+. | x |
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Anonymous
     | realy hard but its all good | x |
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Anonymous
     | This is an extremely good-looking level, although if you strip away the looks it's surprisingly simplistic. It reminds of a typical Quake II map but with more monsters, in the sense that it's a methodical and generally one-way blast through a set of good-looking locations. Eventually becomes a bit of a chore. The difficulty is mellow until the very end, where you face three archviles and a chaingunning, BFG-ing spider mastermind. Lovely skybox, nice design. | x |
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Anonymous
     | Not bad but where the hell is the green card...?? | x |
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Anonymous
     | This is a beautiful map with great atmosphere and style.
Gameplay is linear and predictable, but the battles are fun and exciting, and require some tactics to get through.
Not for everybody, but if you appreciate aethetics, you will find this exceptional. | x |
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Anonymous
     | SWEET | x |
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Anonymous
     | A truly brilliant piece of work. Tormentor does it again. Much more beautiful than any of his previous releases, though admittedly not as interesting as TNT3. | x |
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Anonymous
     | Fun and beautiful | x |
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Anonymous
     | Just Perfect!!! 5/5 - Logan MTM | x |
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Anonymous
     | 3/5: Looks good, but what matters more in my book is gameplay. Which suffers here, sadly. If only he had taken the time to make sure this played well... -- Wills | x |
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Anonymous
     | =)russia was here - 55 | x |
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Anonymous
     | Very nice architecture in this WAD, but what else would you expect from Tormentor? It's a fun run n' gun slaughterfest in good-looking, if a bit repetitive, surroundings. Good work, can't wait for the continuation :) | x |
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Anonymous
     | fuck yes. - Xolzo 5/5 like jdoom in zdoom. i luv u man. this is fukin awsome.
| x |
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Anonymous
     | Legendary in look, better then average in gameplay. 4,5/5 (damn i need 10 grade scale ;) -Damned | x |
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Anonymous
     | What's with the whining here? This is all good aside from the corridor madness | x |
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Anonymous
     | rox | x |
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Anonymous
     | That nifty skybox and reflections sometimes look much better in quality than your average 3d accelerated FPS game! Wow,. I could never expect such a gfx quality from Doom! The gameplay is a bit forgetable though. 4/5 - Optimus | x |
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Anonymous
     | Ver nice looking map; beautiful textures and skybox!
Gameplay isnīt perfect (a bit repetive) but by far superior to the TNT standard and most other stuff released these days. This wad deserves 5 stars! -Vader | x |
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Anonymous
     | Very good map, but gameplay was a bit low in places and quite repetitive. Still gets a 5 though. | x |
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Anonymous
     | IT OWNED ME IT WAS SO AWESOME. | x |
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Anonymous
     | Deathz0r was unfair I think, this map is pretty sweet not his best, but still fun and it looks great.
a great filler untill the final TNT comes alomg
recommended 3,5 /5 , but i gave 4/5
Dyne | x |
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Anonymous
     | Torm is one of my favorite mapper 5 out of 5
-bryant "Gunrock" | x |
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Anonymous
     | Looks quite good, plays so-so. Deathz0r's review was wholly ungrounded, but the WAD still isn't up to Tormentor's usual standards. | x |
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Anonymous
     | Outstanding. Absolutely NO COMPLAINTS. Extra Textures used very well. Gameplay is a bit repetitive but its always exciting, the pace never slows down. Just fuckin OUTSTANDING. Felt much like unreal. Great job on
the atmosphere,its the best ive seen so far for a single map. Complete with endgame graphics and all. Which is very beautiful by the way with the 2 moons and the beach. ZDoom features used well and sparingly. Not overdone just cuz one knows how to use it.
| x |
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Anonymous
     | Best map in a long time, from a solid author. Standard yet fun gameplay, nice aesthetics. Give it a looksee and judge for yourself, don't listen to everyone's opinion, make your own. --Darkfyre | x |
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Anonymous
     | Good level, decent gameplay. Worth a run. Very nice visuals. I think i'm tearing up deathz0r ;(
-Fusion | x |
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Anonymous
     | Good. Elll. | x |
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Anonymous
     | This one is fantastic! - Zalewa | x |
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Anonymous
     | I like this wad it's very detailed and fun to play I'm a gzdoom nut so I love levels created using it I look forward to more levels from you Tormentor667 | x |
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Anonymous
     | Gets boring quite fast because of the predominantly squarish designs and linearity. The section after the purple door doesn't help, same goes for other lengthy hallway areas where monsters can only come from one direction. There are several rooms that provide a more interesting challenge (like the YK room or the room with 3 switches) but that's not enough for me. 3/5 - Belial | x |
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Anonymous
     | This is a really nice wad , not your best, but still
very nice and it looks great. It's a nice filler untill TNT4 comes =)
So f**k the usuall negativity of doomworld.com's newstuff.
3,5 stars in my opinion. | x |
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Anonymous
     | Holy death on a stick! This map rocks. The gameplay I actually found somewhat enjoyable and acceptable, and the looks alone are stunning. I love the skybox and the music choice (UT2004). Does feel a tad linear, but its not too bad, not everybody can really make non-linear maps. Great use of GZDoom effects like reflective floors. No real complaints... 5* -- MasterOFDeath | x |
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Anonymous
     | People only call this boring because its linear. I honestly haven't played a SP map this good in a long time. Love the weapon/monster/ammo/ health placement, its just perfect. Only thing I wondered about was the final battle with the spiderdemon thingey. I just kept hiding behind the door and shooting it and it was too easy. Anyway awesome map and looking forward to the sequel 5/5 -Julz_D | x |
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Anonymous
     | Zzzzzzzzz... nice use of textures but sheesh, reflective floors? ** ~csonicgo | x |
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Anonymous
     | Epic
| x |
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Anonymous
     | Greatest skybox ever, the whole level looks very good except those silly vertical lights that end in midair. Gameplay is mostly pretty dull, just endless corridors. The architecture is also too copy-pasty (if that is a word). 3 stars.
P.S. Hint to Tormentor: do not put detail on the floors and you'll improve the gameplay. | x |
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Anonymous
     | Pretty straightforward, but very tasteful design and texture usage. And skybox is great - yay for gzdoom 4/5 -- Brun Ohn | x |
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Anonymous
     | The atmosphere is perfect! Download it now! 5/5 | x |
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Anonymous
     | This map kicking ass LOL -Daimon | x |
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Anonymous
     | Pretty one-sided and boring 2/5 | x |
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Anonymous
     | Good, but not that great. Looks nice but it's boring. It's more a showcase of (useless) detail than creativity and well designed gameplay. | x |
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Anonymous
     | Looking awesome this map is great 5/5 | x |