|trrobin||It's DOOM. What else is there to say about a legendary game that keeps players coming back to this site for years on end.||x|
|Anonymous||A(g64,g64) / 5||x|
|Anonymous||Voting less than 5 stars just "cuz skulltag/billybob's openGL" is just insulting, you sick fuck. This deserves 5 fucking stars so much your whole body becomes a star too, thus 6/5 stars is made. - Bukkake Windmill||x|
|Anonymous||It's the id Tech 1 source code. What else is there to say about it?||x|
|_bruce_||The innards of a legendary engine that's been pushing sophisticated artwork ever since Carmack typed it into existence - lovely gem to peek into and getting inspired.
|Doomkid||5/5 for being Doom.||x|
|Anonymous||Deserves no less than 5 stars, no matter the (ab)uses some may have put it to.||x|
|Anonymous||i love this a lot||x|
|Anonymous||it gave us choco dhoom, prboon and oodamex
skulltag: the premiere of the end
zdaemon: the ultimate scum and villany
5 stars for legendary review||x|
|Anonymous||) in 1997 to encourage transparency in the development of ports and extensions of the DOOM game engines. A copy of the source under the DOOM license may be obtained at id Software's FTP, or at one of its mirrors on /idgames in the /idstuff/source directory.
Credits: Everyone who's contributed to the understanding and development of the DOOM source code, and Bernd Kreimeier for preparing the source for release.
Base: New from scratch
Build time: 1992-1997 (mostly 1992-1993)
Editor(s) used: ?||x|
|Anonymous||The source ports were inevitable. The retardation of some is unavoidable. The drama of fandom is neverending. This code is amazing.||x|
|Anonymous||Legendary, nuff said. - GhostlyDeath||x|
|Anonymous||Gets a 4 because it happens to be responsible for the cancer that's called Skulltag.||x|
|Anonymous||I like this!!!||x|
|Anonymous||Totally pointless and useless. 2/5||x|
|Anonymous||2 WORDS WILL STAY NOW AND FOREVER HERE:
|Anonymous||This is fun to build on Linux! 5*.||x|
|Anonymous||This is the best thing ever!||x|
|Anonymous||This is responsible for OpenGL mode.
As such, I am giving it 4/5 for inadvertently causing the Cancer that is Killing Doom.||x|
|Anonymous||5 stars !||x|
|Anonymous||It have a bug.. avarage vote is only 4stars!! giving *****||x|
|Anonymous|| Without Doom... well you know what I mean!||x|
|Anonymous||Too many texture misalignments! Boring and repetitive. 5/5||x|
|Anonymous||What's the difference between an egg, your wife and the Doom source code?
You can beat an egg, you can beat your wife but you just can't beat the Doom source code!!!||x|
|Anonymous||I shudder to imagine where we all would be if this was never released. Thank you so much, Carmack!||x|
|Anonymous||This is the life itself 1024/5||x|
|Anonymous||Anyone voting less then 5 on this should go look at what they hold dear in Doom, and realize this makes those advanced source ports, Whether it be ZDoom or one of its daughter ports or Chocolate Doom and etc. None could exist without this source code. Giving us all that awesome game we all know, love and still go off making new content for.
That being said, 5/5.||x|
|Anonymous||Quake started it all... :-P
5 starts for John Carmak to liberate our cult game source code :-)||x|
|Anonymous||with DooM, there is no other hand!||x|
|Anonymous||YAY!!!!!!!!!!!!!!!!! !!!!!!!!!!!!!!! 5/5||x|
|Anonymous||I already voted 5 on this before. But I don't think this can get enough praise. After all, this is the reason the game still lives today. 5/5 -Lupinx-Kassman.||x|
|Anonymous||I don't see why this doesn't have five full stars. Who voted 4? This is definitely legendary! 5/5||x|
|Anonymous||Legendary, it was a gift because or else we wouldn't have all the source ports - Torn||x|
|Anonymous||This wad didn't work : (
But Yay! Source code!
|Anonymous||Doom's code under GPL, need more be said? 5/5||x|
|Anonymous||This source code looks better than the crap I have to maintain.||x|
|Anonymous||Reading through the source code of Doom is like peering into the fabric of the universe, or the mind of God, or examining the individual brush strokes that make up a painting. You can see the ouch face bug in st_stuff. Dstrings has all the messages that appear when you leave the game. One of the readmes mentions John Carmack's forthcoming Trinity engine, which appears to be still in the works almost ten years later.||x|
|Anonymous||I think the Doom source under GPL truely qualifies under "Legendary". -AlexMax||x|
|Anonymous||i love doom and also code so this is like a combination of the two! best wad ever||x|