That looks very impressive!
Are this your first wad?
That is maps only masters can make.
You are a little master, :=)||x|
|Anonymous||After playing the latest addition to this series, I wanted to see what the predecessors looked like. While most of them were dull (as to be expected with an author's early maps), this one was quite fun, even with a couple of visual oddities near the end. The gameplay is difficult and spot-on, the quirky story line made me laugh, and the boss battle is superb. Not as good as nprject5, but still nice. 4/5 -Vavacious||x|
|Anonymous||This is an improvement over the previous levels, but that's no reason to award it 5 stars. It's still a dull looking level with terrible gameplay plus some Zdoom trickery. 2 stars.||x|
|Anonymous||1995 mapping with ZDoom features thrown in, bland architecture and boring texturing, a fair share of visual bugs and glitches, and it plays like crap since the marines make really poor enemies, which makes the abundance of ammo seem unnecessary. The final boss didn't even shoot once as I sprayed him with plasma. 1/5 - Belial||x|
|Anonymous||The boss battle at the end was great. 4/5||x|
|Anonymous||I liked it. I liked it a whole lot. Much better than your previous wads. 5 stars||x|
|Anonymous||Pretty bland, and too many Marines around for my tastes, but otherwise not too shabby. The low gravity part's a bitch though. The music was not great either. 3 stars overall.||x|
|Anonymous||It is hard, but fun. 4 stars||x|
|Anonymous||I liked it. Its better than a lot of the crap recently uploaded. I think this author shows a lot of promise. 5 stars||x|
|Anonymous||I expected something awful (not sure why) and found out a map that could perfectly be like 10 years old if it wasn´t for the ZDoom effecs... Overall, the layout and gameplay are boring and most visuals are bare and plain. The author may show promise managing the ZDoom resources but without experience in making a fun map (instead of a save-load fest) that promise serves no purpose.
I hope more fun next time!. 2 stars.||x|
|Anonymous||This is great, especially the ending fight on the tram, which I thought was bad-ass. A bit difficult but not if you use the super shotgun and rocket launcher. Overall 5 stars||x|
|Anonymous||A bit too hard but excellent job.||x|
|Anonymous||not too shabby!
pritch is a fink! pass it on||x|
|Anonymous||Pretty Good, an improvment over the first 3 levels in the series. 4 stars. -PC||x|
|Anonymous||The most kick-ass thing I have seen from this series. 5 stars||x|
|Anonymous||As with the other maps in this series, it looks and plays like something from mid-1995, but with some Zdoom features and 3D architecture. You start in a cell block where you have to shoot a switch to get out, which is vintage 1995. The emphasis on having a small number of tougher monsters reminded me of Quake. After the first teleport it became unplayable for me, because the scripting saved the game just after the surprise baddie hosed me with his plasma rifle.||x|
|Anonymous||A space station in silver. It looks ok (though nothing special). But I had not much fun to play through it 3/5||x|
|Anonymous||Quite good, nice design, funny scripts but there is a bug in the mirror near the start. -GG||x|
|Anonymous||Best NBPRJ episode off the first 3. I liked it, the music and the scripts, looks like your'e just getting better and better. Can't wait for part 5. Also, just because I can see the improves from e1-e4, you get 5 stars from me. -Moti||x|
|Anonymous||This is a major improvement over the previous levels. 4/5||x|
|Anonymous||Too hard, I thought, but quite good as well.||x|