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Anonymous
     | Pretty nice,too short. | x |
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Anonymous
     | "Shooting two ps1 quality zombies with dumb animations." - Anonymous 1270001
This is Doom. 3D models for old game with 2D sprites... OpenGL rocks! | x |
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Anonymous
     | Shooting two ps1 quality zombies with dumb animations with two-year-old wrw weapons in 64x64 spaces and then having a helicopter save you is pretty boring. | x |
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Anonymous
     | Great really hope you don't mind me useing some of your script.. | x |
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Anonymous
     | Not bad | x |
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Anonymous
     | Great stuff, hope to see more of this kind in the future. | x |
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Anonymous
     | It could be better if you work on it some more, but it's still good. Short, but good. | x |
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Anonymous
     | Excellent demo aside from the shotgun bug. Loving the guys who think it's a standalone project or one-shot. -Rater | x |
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Anonymous
     | wow they even break the doors and windows. good job with the acs buddy | x |
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Anonymous
     | Good **** | x |
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Anonymous
     | Kinda reminds me of stronghold, its cool! | x |
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Anonymous
     | Needs improvement, maybe a bigger level? | x |
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Anonymous
     | Kinda poor, I expected something better. | x |
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Anonymous
     | House of motherfucking dead and resident evil. 5/5 | x |
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Anonymous
     | well its a great wad i like it but you should make it biger and put some more weapons and you should put all that stuff in a pk3 file its easier so you wont have to load it from a zip file. ooo and i did not have a bug with the shotgun and it was not stolen its was from the zdoom weapon resource | x |
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Anonymous
     | nice zombies! | x |
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Anonymous
     | ahhhhhh zombies!!!! :-P Very good idea! Try to create more and bigger maps like this! 5/5 | x |
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Anonymous
     | cool 4/5 | x |
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Anonymous
     | We need more wads like these! Nice work | x |
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Anonymous
     | Really nice. Really Short 4/5 -Kernel Panic | x |
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Anonymous
     | really good but not great. not to mention there is a glitch with the shotgun. i.e. unlimited ammo. 4/5 | x |
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Anonymous
     | A good idea, though a fairly basic implementation of it. I've played 1 or 2 "siege" maps in Doom (there aren't that many) and in one the map was a bit more interactive with the theme, i.e. switches closed certain doors, opened others, some basic traps etc. Though to be fair the player was defending some kind of outpost rather than a small house, so I guess too many map features would look a bit out of place here. BTW I found if I ran upstairs the zombies were mostly too thick to come after me. *** | x |
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Anonymous
     | This is actually a really, really cool idea. A few little things were annoying, and it was too short, but the concept rocks. -Visplane Overflow | x |
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Anonymous
     | Nice idea but way too short. | x |