|
Zalewa
![](images/star.gif) ![](images/star.gif) ![](images/star.gif) ![](images/star.gif) ![](images/star.gif) | What an absolutely beautiful map! Very organic and very flowy. Difficulty is moderate, but it won't allow you to doze off. The gameplay is smooth and layouts connect well to where you need to be, despite the size of the level. Very, very good! | x |
|
Zahid
![](images/star.gif) ![](images/star.gif) ![](images/star.gif) ![](images/star.gif) ![](images/star.gif) | Didy is an Doom Artist. One of the most creative mappers....All of his maps are simply epic.... | x |
|
Anonymous
![](images/star.gif) ![](images/star.gif) ![](images/star.gif) ![](images/star.gif) ![](images/emptystar.gif) | Nice cave there. | x |
|
Anonymous
![](images/star.gif) ![](images/star.gif) ![](images/star.gif) ![](images/star.gif) ![](images/star.gif) | One of didy's best releases, probably his best until MOHU at least. As the /newstuff review said, very sharp map. Give it a go. | x |
|
Anonymous
![](images/star.gif) ![](images/star.gif) ![](images/star.gif) ![](images/star.gif) ![](images/star.gif) | Badass level that plays as good as it looks. Actually feels like a subterranean lair and not just a buncha rooms tacked together.5/5-GreazyS horts | x |
|
Anonymous
![](images/star.gif) ![](images/star.gif) ![](images/star.gif) ![](images/star.gif) ![](images/star.gif) | ...awsome | x |
|
Anonymous
![](images/star.gif) ![](images/star.gif) ![](images/star.gif) ![](images/star.gif) ![](images/star.gif) | Quite lovely! | x |
|
Anonymous
![](images/star.gif) ![](images/star.gif) ![](images/star.gif) ![](images/star.gif) ![](images/star.gif) | Very good non linear map, survival style. Loved it. 5 stars | x |
|
Anonymous
![](images/star.gif) ![](images/star.gif) ![](images/star.gif) ![](images/star.gif) ![](images/star.gif) | yesyesyesyesyesyesye syesyesyesyes this rules! Cacoward material right here, seriously! | x |
|
Anonymous
![](images/star.gif) ![](images/star.gif) ![](images/star.gif) ![](images/star.gif) ![](images/star.gif) | Excellent!! 5/5 | x |
|
Anonymous
![](images/star.gif) ![](images/star.gif) ![](images/star.gif) ![](images/star.gif) ![](images/star.gif) | An awesome map! | x |
|
Anonymous
![](images/star.gif) ![](images/star.gif) ![](images/star.gif) ![](images/star.gif) ![](images/star.gif) | 5 star material. | x |
|
Anonymous
![](images/star.gif) ![](images/star.gif) ![](images/emptystar.gif) ![](images/emptystar.gif) ![](images/emptystar.gif) | Unforgiving survival map; combat is not that difficult, but there is basically zero health/ low ammo, which in return made the gameplay feel artificial and punishing. But I see if dude sits down and makes a map, it's fucking unthinkable that players just play it, have fun and put the thing away. No you have to bleed. 2/5 | x |
|
Anonymous
![](images/star.gif) ![](images/star.gif) ![](images/star.gif) ![](images/star.gif) ![](images/star.gif) | Great use of BoomMBF features. Excellent detail. Superb gameplay. What are you waiting for ... download and play now ! | x |
|
Anonymous
![](images/star.gif) ![](images/star.gif) ![](images/star.gif) ![](images/star.gif) ![](images/star.gif) | Bloody hell, I loved it. Great setting, and unique use of textures. Not a bad map, gameplay-wise either (too much supershotgun abuse these days, which this one doesn't have). I'm hoping Scuba nabs this one for consideration for a you-know-what. ;P | x |
|
Anonymous
![](images/star.gif) ![](images/star.gif) ![](images/star.gif) ![](images/star.gif) ![](images/star.gif) | Big, nonlinear, good enough gameplay, and very pleasing visually. Recommended. - MasterOFDeath | x |
|
Anonymous
![](images/star.gif) ![](images/star.gif) ![](images/star.gif) ![](images/star.gif) ![](images/emptystar.gif) | I wouldn't say the best the gameplay could be better. 4 stars | x |
|
Anonymous
![](images/star.gif) ![](images/star.gif) ![](images/star.gif) ![](images/star.gif) ![](images/star.gif) | Plenty of attention to detail, impressive scale, beautiful settings. This is an example of the best the community has to offer. Only problem was that health seemed non-existant for the most part. I finished on 1 health! Still, 5* regardless | x |
|
Anonymous
![](images/star.gif) ![](images/star.gif) ![](images/star.gif) ![](images/emptystar.gif) ![](images/emptystar.gif) | I don't find it that much impressive, but the level is ok I think. Texturing could be better maybe. 3/5 | x |
|
Anonymous
![](images/star.gif) ![](images/star.gif) ![](images/star.gif) ![](images/star.gif) ![](images/star.gif) | A really good and convincing map. It's rare to see this kind of attention put into level and gameplay design. Get it! | x |
|
Anonymous
![](images/star.gif) ![](images/star.gif) ![](images/star.gif) ![](images/star.gif) ![](images/star.gif) | This is a visually striking map with a novel visual theme that seems to blend elements of steampunk and Inca temple. It feels enormous and intricate, with lots of dark shadows. The gameplay is pretty good, with a steady stream of mostly low-intensity fights and not much health; most of the level's enjoyment comes from exploring and looking around though. Must have taken ages to make. | x |
|
Anonymous
![](images/star.gif) ![](images/star.gif) ![](images/star.gif) ![](images/star.gif) ![](images/star.gif) | wow | x |