|Vegeta||Great wad, too bad the cyberdemon sprites has it's angles wrong, and the behavior is wrong too.||x|
|Anonymous||I am Painis Cupcake! I will eat you!||x|
|Anonymous||Not great, not bad, gets an extra point for some of the unique monsters.||x|
|Anonymous||cool wad best of all is cyber||x|
|Anonymous||Teleporter did not work. Stuck. Does not work in intended soure port. Blah.||x|
|Anonymous||id give it a 55 if not for the bossfight...so 45.very nice level.just do better bossfights :)||x|
|Anonymous||Meh funny end boss but didn't care much for the layout.||x|
|Anonymous||Note: This map uses map spots rather than teleport destination, and for this reason it might not work correctly in all versions of ZDoom.
Teleporters should use teleport destinations, not map spots!||x|
|Anonymous||Yeah, what he said. ^||x|
|Anonymous||The usage permissions are awesome.||x|
|Anonymous||the end boss is funny but he cant hit me all his shots seem to miss||x|
|Anonymous||The map itself is pretty average and not too great (and bugged?) but the crucified cyberdemon at the end is hilarious enough to warrant downloading and running through with cheats just to see.||x|
|Anonymous||Not bad. Hell keepers were nice,but a chaingun or ssg before facing 4 of them would've been nice.On second playthrough,I just left them rather than die again.By the way,I want to meet the guy who did that to that Cybie[maybe in your next level?] 4/5-d.d.koop ||x|
|Anonymous||This was a fun one to run through. The newmonsters were a nice touch, though the archvile/hellknight hybrid was a little overpowered. Neat endboss, though, and good use of detail, not overdone.