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Anonymous
| Wasn't that great, wasn't that bad.Just boring. | x |
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Anonymous
| Nether really good looking nor exactly fun to play. It's a nice curiosity, being a demake of a 2007 FPS level made by one of that game's devs, but not much of a Doom map. | x |
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Anonymous
| Too dark. What is this, Doom 3? | x |
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Anonymous
| Large adventure map. Ambiance is basically very good, but lacks variation, and is often too dark. Layout is frequently quite rectangular, but the detailing helps; sadly it has a high copy&paste factor. Fights @ UV are not bad, but predictable, and the teleporting revenants are nice once but get annoying. Also the map has some anomalies and needs to be finished. All-in-all it is about a factor 3 too long. Despite the cons: 4* for a once-play experience. | x |
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Lightning Hunter
| Extremely unique map that has an empty, lonely feeling to it. This is the opposite of a slaughter map; you have to conserve ammo and take on small groups of monsters at a time - which is more challenging than it sounds (and fun). The author made a very poor decision to add an easy-to-find secret teleporter that allows the player to skip ALL the big battles near the end. There are also texture alignment issues. Still, a very unique map worth playing. | x |
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Anonymous
| Needs some more creepiness,but still,an excellent wad.Kudos! | x |
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Getsu Fune
| beautiful and replayable. a gem by one of the Bioshock designers. | x |
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Anonymous
| A very cool experience overall. A pretty huge, non-linear level with some cool designs and decent action, although enemies were a bit sparse considering the size. Also, I couldn't work out how to re-open the blue door after it shuts. Still, I give it 4.4/5 stars for some excellent mapping! | x |
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Anonymous
| Not that bad, even tho it kinda sucked in a way. | x |
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Anonymous
| The design and atmosphere was absolutely bang on.
I also liked the palette shift, and the intentionally sparse fighting was great. Check it out. -TRRobin. | x |
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Hellbent
| I really liked this. Very well built. Certainly one of the better built creations floating around the doom universe. Great atmosphere and cohesion. I've never played bioshock. | x |
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Anonymous
| 5/5 nuff' said. | x |
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Anonymous
| Great level that even has fun replay value, and most levels just don't have that nowadays. A definite download, and I've never played the game it's based on. | x |
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Anonymous
| Surprisingly confusing and while the atmosphere is great, visually, it is a bit redundant. Also, too much running around and non-linear gameplay for my taste. 4/5 | x |
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Glaice
| A very fun and relatively strong representation of Bioshock's Farmer's Market/Arcadia floor under the Doom engine. 5/5 -Mr. Chris | x |
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Anonymous
| Haven't seen level design this good since the start of Doom. Claustrophobic feeling reminded me of Doom 1, this is how good it is. Probably on my top 10 wads ever. | x |
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Anonymous
| This is one of the best Doom levels I've played. Clever use of teleporting enemies makes for some hectic battles. The music isn't great, but moody and gets the job done. Graphics are atmospheric, dark and made me stop and take a look at times.
The level design/layout is splendid. A step above any of the original Doom levels for sure.
Giving this 5 out of 5. | x |
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Anonymous
| this is not great, but is good anyway | x |
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Anonymous
| Overrated Piece of shit. Don't download this. 627 Kbites of what? 0/5 | x |
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Anonymous
| Overrated piece of trash | x |
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Anonymous
| Nice map. I heard a cyberdemon but never got to fight it. A bit dark in places and some of the secrets were a bit weird. Anyway great job 5/5 dwrTag | x |
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Anonymous
| I can't help looking at certain areas over and over, they are so beautifully constructed. Wish some bugs were fixed and monster density was higher, but the map is definitely playable. 5/5 for the aesthetics alone, vdgg | x |
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Anonymous
| palette shift is horrible imho | x |
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Anonymous
| Yeah, this was one of my favorite maps of 2010 when it was released way back in spring and it still is. The atmosphere is fantastic, the layout really-well executed, the tweaked palette is just plain pretty... Once again, I missed a vote in the archive, and having played this a second time, it was just as awesome. 5/5 -Snakes | x |
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Anonymous
| Impressive but confusing at moments, requires too much backtracing and could use a few more monsters considering its size. 4/5 -Zalewa | x |
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Anonymous
| Good map, finding the way is a little hard, but it's OK. I have a lot of fun on it. :D 4/5 -playerlin | x |
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Anonymous
| Good job shitifying something already shitty. | x |
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Anonymous
| Great atmosphere, but a boring gameplay experience. Progress feels tedious, because it's hard to orientate in the samey (though complex) architecture. Typical case of laying too much weight on one aspect, while neglecting others. 3 | x |
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Anonymous
| I thought it was pretty good, this coming from someone who's never played the level this wad is based on. A bit confusing to navigate at times, though. It's not really that challenging on UV until the last part (after the blue key and opening up the final area) where it gets a bit hectic.... but nothing a seasoned Doom veteran can't handle. Overall, four stars; I hope the author comes back to make another map, I like the concept of it. | x |
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Anonymous
| A really unique wad, one of the best maps to come out in some time. 5/5 | x |
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Anonymous
| Bang-on remake, loved all of the little Bioshock-isms thrown in and the new palette just sets the whole thing off. Always nice when the current pros see fit to contribute something here for us old codgers! Good stuff mate! 5/5 - scalliano | x |
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Anonymous
| Blue tint? Seemed more green to me... anyway,
Loved the exploration, not had an experience like that for years, 5 stars. | x |
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Anonymous
| Standout atmosphere. I didn't understand the ending: the blue door shuts on me and I find six pointless teleporters... that part was fun. | x |
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Anonymous
| Frighteningly accurate to the original maps, right down to the monster and item placement! I think this deserves a 5/5 in light of who made it. | x |
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Anonymous
| I love the blue tint! The graphics are amazing, as the level looks like some sort of creepy abandoned temple. Then it joins with some tech laboratory, and that just makes you wonder what kind of place this is/was. The music was subtle, eerie, but beautiful, and the battles were tough at times. I really liked how the map was kind of dark and spooky--very nice! The only thing I didn't like was the ending, which felt too abrupt. I was hoping for a boss or something. Still, this is a great map. 4/5 | x |
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Anonymous
| Pretty cool and atmospheric level. It starts out rather nonlinear, but that's never a distraction, and the level's structure becomes clearer over time, too. I found the end to be a bit anticlimactic, to be honest, but it's still very good. | x |