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Marveller
     | really dark but really good | x |
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Anonymous
     | This was really, really good. My only complaint was that there wasn't more! I honestly think a lot of people who downrate this are simply too stupid to appreciate it, which is a shame. The level progression was never cryptic in any way for me and I never got stuck wondering where to go next because it was pretty obvious. Great job Tormentor667. 5/5 Legendary. | x |
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Anonymous
     | 4.5
Perfect!
Only minus is the lack of hints..
I mean the nodes are good, but still stuck for 3 hours...
Loved it! | x |
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Anonymous
     | One of my favorites.I like EVERYTHING about it.END of story. | x |
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Anonymous
     | @^: being offensive is childish. Besides that, calling a map good because of a lack of weaponry, is silly. On-topic: yet another form-over-content map with 4.5* for the excellent ambiance and 1.5* for the gameplay which mostly consists of endless walking around not knowing where to go and what to do, making 3* overall. IOW: brave attempt, but failed. Because U know, DooM is all about gameplay, for ambiance alone I'll go to a museum or so. | x |
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Anonymous
     | Pretty atmospheric journey through abandoned decaying town overrun with cultists and unholy abominations. However,it seems Tormentor is a big fan of old adventure games - this mini TC is pretty heavy on reading and puzzle solving. Now, readables are pretty cool and are done in appropriate style instead of being just paragraphs of floating text. Puzzles are... well, as I said guy is obviously a fan of 90s adventures. I had to search for help online. | x |
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Getsu Fune
     | fucking yikes, this one was cool to explore. but I wandered the city with just the anaconda only to be smitten by those very fast hellhounds or whatever, should probably tell me where a better weapon would be before the whole nonlinear thing gets my head. use of Blood resources was interesting I guess. the moon shelter concept was pretty cool, though I had to wait awhile, and why did the screen turn black anyways? the boss was kinda a letdown for some reason too. | x |
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Anonymous
     | IMO this one map is far better Blood tribute TC than all of ZBlood. Nuff said. | x |
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Anonymous
     | So much stuff in a single map, this took me few hours to complete. It looks really, REALLY good, I guess this is a good taste of what kind of stuff we would be getting these days if there was a source port for Blood. | x |
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Anonymous
     | Could have been perfect Blood inspired map for Doom... except it was almost ruined by some frustrating and gimmicky puzzles. I actually enjoyed exploring and discovering pieces of story. Visuals were superb, as expected from Tormentor667, and there was that great old school horror atmosphere that I love in Blood 1. So I give it four stars, despite awful puzzles. | x |
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Anonymous
     | Fuckin rox. Vote less than 5 just kill yourself. | x |
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Anonymous
     | If any of you want to know what the songs are I'll list some of them heard that I know. Raccoon City Uptown - Resident Evil 3, Cold Sweat / Danger Theme 1 - Resident Evil 3, Feel the Tense / Nemesis' Theme 2 - Resident Evil 3, The Clock Tower / St. Michael's Clock Tower - Resident Evil 3. That's all I know, anyway. Excellent, I give it a 99! | x |
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Anonymous
     | Dear god, was this really made by the same Doomer who made The Ultimate Torment and Torture? I didn't see a hint of effort or quality in this, it's quite literally Blood if Caleb was an idiot who thought it would be fun to walk around in a city filled with god mode cultists and vomit green imps (That are apparently supposed to be the Doom 3 Vulgar). Absolute trash. I'm still trying to play through it for the bile fascination, but I'm probably going to cheat like crazy. 0/5 stars. | x |
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Anonymous
     | Pretty Good 4/5 | x |
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Anonymous
     | Was a lot of fun. Although, Thamuz didn't give me too much trouble. I had a harder time with the Carnival area. Give it a 5 outta 5. | x |
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Anonymous
     | Way too stingy with ammo (to the point of being a "fuck you" most of the time), overly reliant on Blood resources, and the siren just pisses me off because I'm always too far away from a moon room when I'm actually trying to beat the damn level. Oh yeah, and the scariness is usually just restricted to what scares 5-year-olds i.e. monsters jumping out of the closet behind you and Doom3-level dark rooms that don't have anything in them, implying that the dark by itself is supposed to be scary. | x |
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Anonymous
     | Brillant Alone in the dark atmosphere and Blood appearance in a Doom engine. Great Work. Only bad fps in the fog. 4.9/5. More like this | x |
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Anonymous
     | A great horror WAD, also look like a custom tribute to Monolith's game, Blood. Those black dogs SCARED ME!!! Although after the first half of the map I lost, this is a very good WAD! The usual Tormentor667 quality. 5/5 - Katamori | x |
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Anonymous
     | This is by far the most (in)tense map of all time! | x |
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Anonymous
     | I do like that it has real suspense. What I don't like is that damn siren. Oh wow, I'm a hundred miles away from a moon room trying to actually make progress in this level, and the siren goes off. The siren detracts from the flow of gameplay. | x |
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Anonymous
     | Complex game play that requires one to look around and pay attention to detail. I loved the somber, eerie music and the 1900's city. The ligthing was very dark and dramatic, but it helped amp up the haunting, desolate atmosphere. I liked the one area that had an alternate, hellish dimension--that was a chilling surprise! I still like the first TCotD better, but this sequel is a real treat. 4/5 | x |
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Anonymous
     | Wow thjat was awesome 5/5 | x |
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Anonymous
     | it looks great but the gameplay got to me pretty quick. you are stuck with the pistol seemingly forever unless you just so happen to wander into the right place. after i got the moon key the game bugged out on me, went black screen and didn't come back. 2/5 | x |
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Anonymous
     | Great stuff. Especially the 2009 ME edition. Be sure to keep looking around though - even in places you think you've already cleared out - as helpful or even necessary items can suddenly appear in them. | x |
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Anonymous
     | Probably the best total conversion ever made for Doom. 5/5 | x |
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Anonymous
     | It's maps like these that really stretch the limits of Doom. This is where hard work and dedication pays off. 5/5 -r_rr | x |
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Anonymous
     | should be rated higher this was alot of fun and had a cool spooky atmosphere to it. | x |
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Anonymous
     | Very good atmosphere, and very hard gameplay, especially until you manage to find and grab the shotgun and armor. There is some initial pointless wandering until you set the right scripts off, but gets better afterwards. There must be a bug with the railroad station puzzle though, as I killed the monsters before entering it and now nothing happens, so I'm stuck before getting the eye key. Well duh, I'll have to replay I guess. 5/5 -Maes. | x |
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Anonymous
     | Quite easily one of the scariest levels ive EVER played! Those damn hell hounds scared me shitless! 55 | x |
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Anonymous
     | By Far The Best Scary mod ever i like it 5 stars easy - {ABCz}Steve-0 | x |
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Anonymous
     | I am devastated... It's the best Torm's wad. Simply awesome. And "Bloody" too. =) 5/5 - Demonologist | x |
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Anonymous
     | Very well done map. Unlike other complaints, who cares if it doesn't play like doom. you have MANY other doomy wads out there. Let there be room for different game play. The monsters were my biggest concern, not using doom monsters but doom monster like ones seemed horrid. (I.E. Soul Harvester, Vulgar,Death Incarnation,Ethereal Soul, etc.) It would have been way better if it included more original monsters IMO. | x |
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Anonymous
     | gameplay is bad, atmosphere is above average. 3/5 | x |
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Anonymous
     | I loved it! But I'm giving only 4 & 1/2 stars. All the ambience, the ideas, the references to games like Silente hill, the story within, deserve 5 stars. Gameplay was OK but like other people has said it doesn't seem doom. It's like playing another game, and this is not bad but when I play doom I search a lil' more action (UTNT it's a good example :)). Nontheless, a incredible wad (all I expected from tormentor). -Möris Ps: Sorry for my english ^^ | x |
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Anonymous
     | 5/5 even if it's a bit hard.
But the atmosphere, the blood resource use, the great buildings and gothic feeling, the throwing trident fun, several of the ideas (siren run and hide even if annoying after a while, great idea I have never seen before in Doom), the gfx of the notes are soooo beatiful, the monsters however are a bit too hard and there is very few ammo or health around. Unique experience playing this one though. 5/5 - Optimus | x |
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Anonymous
     | Damn good. A little irritating with the whole siren thing, and the pistol was WAY too weak, but good nontheless.
5/5 | x |
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Anonymous
     | 4 stars. A highly detailed, polished level full of interesting features, but the gameplay wasn't all that great. Mind you, maybe it's because I'm just not into city levels, but I still think tormentor's utnt, sapphire and austerity were more enjoyable. Still recommended, if you like the style. -TeH NeXuS | x |
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Anonymous
     | junk 0/5 | x |
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Anonymous
     | There are two main problems with this wad: weapons are too weak and some notes are too long - I really didn't even bother to read stuff that was longer than 8 lines (except Thamuz book). Look how Unreal did it - translator didn't even have enough space to contain so much material at once.
Besides that I find this map the most original and moody level in entire Doom history. 5/5 Zalewa | x |
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Anonymous
     | Boring, im sorry Tormentor667 | x |
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Anonymous
     | All of those annoyed by the tight ammo balance and the differing gameplay: This is not supposed to be Doom, it's supposed to be different so do not play this in Doom style, spare your ammo, move slowly and be on your toes, just like in Resident Evil! I loved it, 5/5! | x |
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Anonymous
     | While it looks good, it turns boring really fast. | x |
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Anonymous
     | One of Tormentor's best wads. You can really see him growing as an author, and I think this had really good gameplay to date. Though Tormentor does like to raise the stakes when it comes to gameplay so it's not so surprising that some (lazier) doomers find the challenges a bit much. But this is hell after all, isn't it? A very impressive piece. | x |
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Anonymous
     | everything is excellent except for the fact that there's no ammo and you have to use cheats. it is only a little scary and the moon base things really annoy the playing of the wad, although a perfect idea...5/5- mohaa555 | x |
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Anonymous
     | underrated 5/5 | x |
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Anonymous
     | Just like above, good idea, bad implementation. 1/5. | x |
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Anonymous
     | Good idea, bad realisation... bad balance nearly no AMMO! 2/5 | x |
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Anonymous
     | incredible 5/5
| x |
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Anonymous
     | not bad. 4/5 LOLz at spambot check | x |
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Anonymous
     | An original wad with a kind of Lovecraftian theme. Borrows resources heavily from Blood, but uses them well, so it doesn't just feel like a wanton medley of ripped material. Atmospheric, but this largely relies on you resisting a strong urge to turn your brightness up. However item-placement is more like a survival game & sometimes it feels like an elaborate key hunt. New weapons and monsters also change the gameplay substantially, for better or worse. However, it's a good idea & a good execution. | x |
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Anonymous
     | A good-looking and atmospheric level, that suffers from some bad gameplay. Ammo and health balances are too tight; if the goal was to make it scary, it became frustrating instead. There's also a lot of keyhunting, which ruins the non-linearity a bit. It's worth a playthrough, but you might save yourself some headache if you play on skill 1 (I played on skill 4). 3 stars. | x |
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Anonymous
     | Pretty damn good, but that is to be expected, since this is a Tormentor level =)
There's a bit of door-hunting here and there, and there's a portion that didn't get explained properly, but it doesn't seriously detract from the playing experience. Highly reccomended.
-Vis | x |