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Meril
     | not bad, but where is the boss fight? This set feels like not completed. | x |
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playerlin
     | It's a nice job if we're talking 1994/1995 style, but this is not just that...too basic, too id style like it's nothing. Well, I won't be harsh but I think it's still needed more works or it's just a "better" 1994 mapset with "looks like id official maps but it's not". 3.5/5 -playerlin | x |
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Anonymous
     | I don't mind sticking to the basic style but, unfortunately this is too basic. Needs more action/non-linearity , at the least. | x |
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Anonymous
     | Slightly below average but still fun to play. 3/5 | x |
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Anonymous
     | e1m4 don't work on prboom shit | x |
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Anonymous
     | Very nice, actually. Difficulty starts VERY low, but ramps up a bit, and so does the spartan detailing; the third and fourth levels are quite decent. All maps capture the E1 feeling well enough, too. All in all, it could still be better, and it could be longer, but I had fun playing this. 4/5 - ZZ | x |
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Anonymous
     | Imo gameplay (UV) does not really 'start' - iow: there is little tension. Visual style is ok, so overall 3/5. | x |
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Anonymous
     | It's kinda nice oldschool stuff that brings memories. Some places that could be improved, yet some good ideas there. 3.5/5 - Optimus | x |
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Anonymous
     | These maps look like there was no effort put into them. No effort at all. - 0/5 Zalewa | x |
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Anonymous
     | Boring | x |
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Anonymous
     | Nice Mapset! -TheBraggle | x |
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Anonymous
     | Tried it on PrBoom+ 2.5.1.1 and it works fine up until e1m4. You're trapped in the beginning room because the door won't open. I tried shooting it, punching it, spammed use on the walls. Nothing. Other than that, it's meh. 2/5 | x |
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Anonymous
     | Way to derivative - to the point that it seems the author is copy pasting the source material. But to his credit, game play was fun easy and their were no noteworthy bugs to report. 3/5 -FoH | x |
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Anonymous
     | Yawn. Mediocre maps in a very overcrowded genre - the E1-style. See Double Impact for a good example of how this type of map can actually be made interesting and attractive for modern Doomers. Gameplay here is weak and stereotyped. I've no idea why it is meant to require Zdoom (maps like these shouldn't), but I'm not inclined to spend time investigating. | x |
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Anonymous
     | 20 min on UV for all 4 levels... | x |
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Anonymous
     | good mapset 4/5 | x |