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Aquanet
     | More successful at being memento mori than memento mori. | x |
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Getsu Fune
     | alright megawad. not sure how "old Doom feeling" equates to excessive hitscanner usage (unless main influences come from Final Doom) or some levels being confusing as fuck, but it's a fun play. music kicks fucking ass. | x |
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Anonymous
     | Pretty good. | x |
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Anonymous
     | one of my favourite megawads. nothing too flashy, but it really gets to the essence of what makes doom great. it's really artfully made and excellently arranged and paced. fantastic gameplay and level design.
The first half of the wad has some puzzles that can be kind of obtuse, but they're not really bad, just more complex than what i would expect from a doom level. | x |
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Anonymous
     | Annoying. Secrets are way too hard to find and are not shown even in automap, LAME. Some levels are good, others too damn boring. Most of them are boring. | x |
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Anonymous
     | I've just played through this again and I'd forgotten just how damned good it is. | x |
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Anonymous
     | Some very nice maps, but overall megawad enjoyment utterly ruined by a bunch of enormous, extremely confusing maps. And I mean ruined. I absolutely loved this megawad - just what I wanted maps to be - until it was ruined by the first of the huge wastes of time. | x |
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Anonymous
     | Okay WAD. I love how the old Doom feeling is incorporated in this mapset, with little detail but superb atmosphere and great gameplay. However, most of the maps weren't too difficult for me so it did get a little boring the more I played. | x |
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Anonymous
     | It's all worth the effort, as the music. | x |
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Anonymous
     | Superb wad, I thoroughly enjoyed it. Challenging gameplay, great music, it's all there. 5/5. -TRRobin. | x |
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drifter20k
     | Dick tested, Cock approved!!! | x |
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Marcaek
     | Pretty cool stuff, although the keyhunt in map10 can be infuriating if you aren't a patient person, and Map31 is something of an acquired taste(although very cool architecturally). I thought Doom core had a few better "concept levels" in it however. | x |
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Anonymous
     | Map 10 is a test of patience, the arrows helped but not much when it came to finding the card keys. Had the final skull gate glitch up and not unlock when i got all 3 skulls, had to use noclip to continue. other wise, music and great design overall makes it a good wad.
for bug testing info, i was playing on gzdoom, brutal doom. | x |
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DoomGuyFan45
     | This shows Doom how a Wad can be NEW but at the same time have a CLASSIC feeling! 5/5 -DoomGuyFan45 | x |
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Anonymous
     | You MUST hear the music. Seriously, download this wad for that reason even if you have no interest at all in anything else. That aside, I did like it quite a bit too, in spite on any flaws, I found it good fun overall. Like I said in Eternally Yours, you might want to play that first to make sure you don't mind the style, in a more limited (single-episode) outing. If you enjoy that there should be enough for you in here to play it. Personally I do give it a recommendation. -kakhome1 | x |
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Anonymous
     | Luv it! | x |
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Platinum Shell
     | 5/5 | x |
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mrthejoshmon
     | brilliant, it is not often I find something I like! | x |
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Anonymous
     | This is a superb megawad and I totally agree with all the "one of the best megawads ever" comments. The fact that it was done by just one man is amazing. Rock solid 5/5 but deserves more. | x |
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Anonymous
     | Sorry, but there's no way you can make a good megawad in just 3 hours. It takes me more then 3 hours to make a SINGLE map. Anyway I guess the author was just screwing around, but still... 4/5 | x |
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Anonymous
     | Not that different from Jenesis, to be honest. It's a bunch of good maps, with no real greats, and some imperfections, but it's a well-worth-playing project. I liked Jenesis slightly better so I'm slipping a 4 through here. OTOH the soundtrack is just awesome. I almost want to give that last star for that reason. I guess my real score is 4.49 or so. | x |
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Anonymous
     | Just shows how terrible this rating system is when people can spam 0/5 votes for a wad that is clearly a 4.5/5 or higher. Nice work Valikiriforce! | x |
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Anonymous
     | Very solid wad with lots of variety. The gameplay is the creative thing going on here as the author doesn't focus too highly on detail which is understandable as a vanilla wad. Some bits people will like, some people won't. It can be a bit hit and miss, but it's a great effort for one man especially as this is the second megawad by the author out this year. 4 stars, cannonball | x |
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Anonymous
     | This is at least a solid 4/5, although I have the feeling that Interception is going to out-compete it for "truly" seeming like another mid-late 90s megawad. Still, that's by multiple authors and this (mapwise) only by one, so good work. | x |
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Anonymous
     | Along with the Memento Mori series, best oldstyle megawad. I'm impressed. Good job Krizik. 5/5 | x |
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Anonymous
     | Play it now! 5/5 | x |
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Anonymous
     | SU-PERB! But i seriously doubt it took 3 hours to make this - Netherstorm | x |
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Anonymous
     | no cacoward but still worth to play. 4/5 | x |
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Anonymous
     | Highly overrated.
| x |
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Anonymous
     | Perhaps the greatest disappointment of 2011. 0/5 | x |
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Anonymous
     | Maps towards the end of the first episode (8, 10) are pretty huge, contain puzzles and make it hard to keep your bearings (same goes for secret level). However, the rest of the megawad is well done and offers pretty enjoyable design plus continuity between the different maps. Music is outstanding as well. It's a pretty classic experience which I liked, even though Jenesis is a bit better, especially regarding architecture. Anyway, this has earned its Cacoaward. 5/5 - NightFright | x |
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Anonymous
     | Better than AV. The pure classic mapping here, and all was done by the single person! | x |
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Anonymous
     | 3 stars because it's not the best wad imo. Map design is not my favourite because I spent too much time on switch-hunts and stuff. I expected more from level 30 too.
Music is too annoying (read f**ing annoying) as well, although there are couple of nice tunes in some levels.
The teleporter puzzel in map 8 was a pain in the ass and absolutely not fun to do.
Some levels were impressive though coz they looked well organized and were fun to play. | x |
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Anonymous
     | pure shit enjoyable | x |
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Anonymous
     | Great stuff !! - Chips O'Tool | x |
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Anonymous
     | ^ Jealousy's a bitch, ain't it? This wad won a well-deserved Cacoward, and it'e easily in my top 3 of 2011. 5/5. | x |
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Anonymous
     | it sucks horribly, avoid! | x |
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Anonymous
     | 5/5 | x |
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Anonymous
     | Best last year megawad. 5/5. "shitty wad is shitty", stupid tautology. | x |
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Anonymous
     | there was a plenty of megawads in 2011 but none of them, aside from PRCP, can be rated "good" in my book. some great maps, some weak ones, but most of the stuff here is just average. it's OK to play, but do not expect too much or you'll be dissapointed. | x |
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Anonymous
     | One of the best of 2011 - beaten only by PR and Jenesis. | x |
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Anonymous
     | when a wonderful refers a 0 rating wad is very suspected like a 0 in a recognized masterpiece. But it is not important. Those who have fun with this great game called Doom can distinguish shit from the caviar. 5/5 | x |
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Anonymous
     | I really enjoyed this and throughout my playthrough at various times I had a good feeling of nostalgia. A well deserved cake award in my opinion. BTW you may be interested in the Demon Gate Mega Collection (google liquid doom) it has 1 and 13. | x |
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Anonymous
     | many of the maps were well done but, not really too much fun or memorable. however there were definitely some gems in here | x |
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Anonymous
     | True quality maps!! | x |
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Anonymous
     | Really fantastic work! | x |
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Anonymous
     | This one suprised me. I really hated Doom Core, but Reverie IMO is better in everyway. While some levels, particularly the early ones were just meh, it really picks up later. The visuals are classic and great, but the gameplay is superb. I'm excited for this mappers future projects. 4/5 | x |
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Anonymous
     | Good to see another megawad fill the shelves: It's not my cup of tea but I'll appreciate the classic feel it has. Cramped everywhere so playability takes a huge hit. bland areas too. 3/5 | x |
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Anonymous
     | Reverie is an immense undertaking and should be commended for representing the best of doom's mapping history. It manages to use every editing trick known to man with seamless ease. The musical score is fantastic. However, I will say that Mr. Krizik's erratic, somewhat aimless, style of mapping feels at times awkward, and the gameplay flow falters at times, but such things can easily be overlooked in the face of the wad's shear brilliance! 5/5 -FoH | x |
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Anonymous
     | We have seen much better megawads this year. Good enough to spend some time on playing it, tho. | x |
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Anonymous
     | This WAD is what actually inspired me to join the forums and start mapping; Fantastic work, it definitely gives off the feeling of a 90's wad. I especially liked the clever usage of architecture and switches. 5/5 -Razen | x |
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Anonymous
     | Wow! This is so ruling in many aspects! So many original ideas cramped into this, for secrets and for level progression. Makes me wanna map again 5/5 - Optimus | x |
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Anonymous
     | Sweet jesus this is just awesome. :) -The_Afrit | x |
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Anonymous
     | As I started to play through this megawad, I wasn't quite amused. But later I got used to that style and enjoyed it. Not every map was perfect, but it brings some interesting ideas. And the original music is great and fits. 4/5 Oldschool Doom fans could add 1* ;) - Damned | x |
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Anonymous
     | Reverie is a really nice megawad - lots of fun to play. The overhyping was not by the author, so it would be a shame if it harmed the community's view of this fun and unpretentious project. | x |
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Anonymous
     | An awesome wad! Easily 5 stars, superb gameplay and great level design. My only regret is that Megadoomer micromanaged and controlled the project thread, while overhyping and flaunting it in others to the point where it left a bitter taste in my mouth. However I won't mark it down because it's VF's project and not Megadoomer's | x |
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Anonymous
     | Outclased by Vanguard and PRCP, yet well worth the playtime. GJ vf! | x |
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Anonymous
     | I'm having a hard time being decisive with this. I want to love it, but MAP31 and some of the battles in the last 10 or so maps definitely struck me as more frustrating than challenging. It fulfills the MM-alike role very well and its a high quality .WAD, but I rate mostly on fun and I've definitely had more playing .WADs this year (Doom Core springs to mind, as does the aforementioned PRCP), so I'll go with the average (at this time) and say 4* -Phobus | x |
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Anonymous
     | This is a good wad, but we've seen far batter lately in terms of megawads (jenesis, prcp etc). | x |
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Anonymous
     | ^Look at the text file, it's a small mistake and it only picked up the build time for the first level. This wad is incredibly awesome BTW! 5/5, the new MM(2)/Requiem | x |
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Anonymous
     | What can I say? One of the best and most satisfying Doom II megawads I've played in a long long time. Absolutely brilliant! | x |
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Anonymous
     | I like it, polished gameplay. But there's too many cramped maps and doors that interrupt flow for me to love it. 4/5 | x |
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Anonymous
     | This wad deserves a sequel. I hope you make one, I really hope so. | x |
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Anonymous
     | p. good | x |
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Anonymous
     | Ah, Reverie has finally hit /idgames. MegaDoomer has probably jizzed in his sweatpants from sheer excitement. But in all seriousness, this wad is one of the greatest one-man megawads of all time and will be remembered as such. A well-deserved 5/5. | x |
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Anonymous
     | Many of the megawads built these days are extremely well detailed and have great arquitecture to provide an outstanding visual presentation but they get old fast enough cause the gameplay quality gets out of priority and gets poor. Put your eyes on Reverie, gameplay quality, great level design and nice arquitecture, far more replay value than the superior visual presentation megawads with poor gameplay. This one deserves a Cacoward, keep going with that outstanding and fast doom building, Valkiri - 5/5! | x |
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Anonymous
     | A very good classic-styled megawad. Nice varying gameplay styles, and certainly challenging at times. Highly recommended. Well done Michael! 5/5 - Joshy | x |
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Anonymous
     | Possibly the best Vanilla megawad I've played. Definitely a must have! | x |
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Anonymous
     | Cool wad, although far from impresive 3* | x |
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Anonymous
     | must have | x |
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Anonymous
     | If they ever made another big classic megawad in 1996 or 1997 then you have it right here. | x |
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Anonymous
     | AMAZING !! Level 8 is a game in itself !! | x |
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Anonymous
     | One of the best megawads in a long time. | x |
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Anonymous
     | superb !! 6/5 - if possible. | x |
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Anonymous
     | wonderful!! 5/5 | x |