|
Anonymous
     | I enjoyed it, it was pretty good! ~vf | x |
|
Anonymous
     | very fun!! 4/5 | x |
|
Anonymous
     | Make it less symmetrical, give it a better flow and make it less of a series of disconnected fights/rooms, and you'll get something worth playing. 2/5 - ZZ | x |
|
Anonymous
     | Pretty good looking, but not that exciting. I didn't like having to fight a million lost souls, all the while looking through identical rooms for ammo. | x |
|
Anonymous
     | Pretty darn good - 4 stars | x |
|
Anonymous
     | A delight of a level to play providing a decent challenge while at the same time packing in enough new visuals and sound effects to make this a fresh doom experience. Whats more is that you never know what you'll trigger next, so that element of surprise always keeps the player on their toes. Great job! 5/5! -FoH | x |
|
Anonymous
     | A map where there is a central ring surrounded by an outer hallway, both, at best, spammed with monsters. There isn't much detail, and if there is, I couldn't see it in the darkness. Also, very buggy red doors. Needs playtesting and detailing. 2/5 | x |
|
Anonymous
     | umm...er..um....Not too shabby? | x |