Reviews:
BloodTiger
Work of pure genius.x
Spectre01
Tons of originality and creativity. You don't play ALT, you feel it. 5/5x
Aquanet
Doom levels from another worldx
Kingpin3
Exellent, yesx
Katamori
I'm the only one who had no problem with the custom sounds AT ALL?! I can't even remotely understand the amount of heavy critisicm towards it. The maps themeselves are epic, atmospheric, extremely well-detailed and play very well. I can't recommend this stuff enough. 5/5 - Katamorix
Anonymous
Superbx
Vegeta
Excelent wad, 5 starsx
Anonymous
Utter unplayable crap. Persisted to map 6. I am not wasting any more time on the vague hope of something actually enjoyable. If only the maps were as clever as the authors think they are. Wankers. Utter crap.x
Martin
Terrible soundsx
Anonymous
my favorite megawad ever! the way the map design reflects the story mostly all the way through is inspiring. it's kind of like Doom from a different universe: an emphasis on the dreamlike/disturbing elements over everything else. but that's not to say this wad isn't also fun in places. the puzzles, esp. in Azamael's maps, are often very clever & reflect the dreamy strangeness of the narrative well. absolute fav maps are 13 & 22. some fall flat or go on a bit too long, but i'd say 2/3rds are really good!x
Anonymous
I'll have to agree about the custom sounds and sprites. They were largely unnecessary. Otherwise, a pretty good megawadx
Anonymous
Great map design and gameplay. Too bad it insists on having pointless custom sounds/sprites.x
Getsu Fune
A.L.T. is certainly one of the unsung mapsets that deserves praise. very well constructed levels and decent monster placement. MAP26 is a fucking beauty.x
Anonymous
I'd give it five stars except for the fact that the automap is disabled in some maps (seriously, I don't know a single person who likes having it disabled) and a few of the maps are pretty dickish (map 22 and 23 can go eat a bucket of them, by the way). Other than that, a nice megaWAD that's a real mixed bag because of the above issues.x
Anonymous
Some great maps here, with impressive visuals and really strange, surreal atmosphere. Combat rarely resorts to lowly slaughterfest, difficulty is mostly result of smart enemy placements and combinations. Sadly, maps are often confusing, puzzle driven and sometimes resort to dreaded automap obscuring. This wad doesn't resort to cheapness in combat department but it does so in puzzle-exploration part. You know something is wrong when it is often easier to find most secrets than a way to progress.x
Anonymous
Very creative mapping but is lacking in monster count considering how massive the levels are so they seem to drag on.x
NightFright
Quite unique atmosphere in these levels and a surprisingly consistent background story. Features some scenarios with remarkable looks (maps 8, 9, 15, 26) and some really huge areas (e.g. map 11 "Recall"). I was seriously running out of ammo in the last third of the wad often, so better make your hits count. Authors work with obscured automap areas a lot, especially towards the end, which can be a bit confusing. Didn't get a Caco in 2012, but it doesn't mean you should skip this. x
Anonymous
I liked it just fine.x
yakfak
I adore these experimental, exploratory maps! I wouldn't say detail is lacking, either - lots of work has clearly gone into crafting the likeness of real or pseudo-real places. There aren't borders all over the place? Who cares? Get lost in this amazing map pack!x
Anonymous
4 stars for the creativity alone.x
Anonymous
The maps lacked detail, but the megawad was still impressive. Music selection was quite nice and enemy placement was also pretty good. I've seen better, but not everyone is a mapping legend, so I give this one a 4/5.x
Rorix
Great mapset! Monster placement is excellent, most maps are non-linear and take some exploring to figure out. Don't care for some of the new sounds, but changing the SS trooper sounds makes them into viable monsters (anyone else done this?). There's some very innovative use of textures as well; some of the best detailing to make realistic objects in doom (without use of 3d floors or over 9000 sectors to make an object). Traps are brutal but not unfair. 4.5/5.x
Anonymous
sounds suckx
Anonymous
Nice megawad!x
Anonymous
Very mixed bag. Holds some great wads with nice ideas, but also some who are simply WOT. Overall as-is an average 3/5, but the best 8 or so wads alone would get a solid 4/5.x
Anonymous
Jak dla mnie zajebisty! Wspaniale dopracowane i bogate w różnorodną architekture mapy oraz zrównoważony poziom trudności stawiają ten wad w mojej ocenie bardzo bardzo wysoko. Dałbym 4,5 ale że takiej opcji nie ma to zaryzykuje 5 gwiazdek. AWESOME !!!x
Anonymous
It's got some cool levels that theme up nicely (although not all the levels seem to tie in), and there's a dreamy sort of Kult-like Metropolis feel to some of the areas. It can get a little sparse on fights at times, and it leans more to puzzles than slaughter, but it's creative and shifts around enough to stay interesting.-GreazyS hortsx
Anonymous
Do yourself a favor and go in to delete the custom sounds with XWE or something. The maps themselves can be pretty cool, but there's not a lot of action, so if you're expecting a slaughterfest, don't.x
Anonymous
I can't understand the problems of people. It's a great stuff. Seriously, ALL THE LEVELS ARE GREAT! At least IMO. I hope it won't be voted down seriously. 5/5 - Katamorix
Anonymous
Some interesting ideas here, but I have strong impression that maps were done by talented beginners. While most layouts are interesting, it's too many little ugly bits here and there for truly positive experience. 3/5x
Anonymous
It is what a twilight zone episode would look like. Put more twilight zoneness and I am sure it would be even better. Yes, time is needed for this one. ~4/5x
Anonymous
WOW! What an impressive work! EPIC titlescreen, epic start in an airplane on map1 that crashes at map 2, SWEET sounds, strange (in a good way) visuals and level design with a taste of "Deus Vult" at the last levels, puzzles? Awsome, they're always wellcome, ah ... I can tell: this is the first high quality 32map megawad in this year and it will certainly win a Cacoward, 4/5 - MarkAnthonyx
Anonymous
The sounds might be awful (I find some of them atmospheric but some too loud), some maps might have too many puzzles, but I am enjoying this sooo much. I had a long time to play this kind of wad, with a very specific themed levels, broken airplane, railroad and more I haven't found. Some of the architecture are inspiring, so are the ideas for puzzles. 5/5 - Optimusx
Anonymous
too big too mazy too shittyx
Anonymous
^ I also have played way better wads, but this one still deserves at least 4 stars, as I have played much more worse wads too.x
Anonymous
ive played wayyy better MegaWads than this -Popsicleman313x
Anonymous
Only works 100% correctly in PrBooM+, but there's nothing gamebreaking in Eternity or ZDooM. As usual for BOS, the maps are quite atmospheric and include some very unusual themes, particularly later on. Also as usual, some of the occasionally puzzle/exploration-c entric gameplay, and some of the huge maps, will not be to everyone's taste. Nice to see Azamael, the project lead this time, maturing as a mapper. Quite memorable overall; hopefully not the last BOS project. -TDotWx
Anonymous
Their best output so far, though I dig for map02 and map13 from Sacrament and miss that atmosphere.x
Anonymous
skip to later maps - 2/5x
Anonymous
another wad by russian mappers i think.as always with russian megawad they add some awful custom sounds 2/5x
Anonymous
Some maps are a bit buggy but if you use a source port like prboom-plus you won't notice any problems. Great job 5/5. dwrTagx