|Kingpin3||One of the most beautiful modern wad. survival and exploration ... I love it. (Try under PrBoom for less lag:)||x|
|Getsu Fune||one of the greatest things I ever played despite the lag.||x|
|Anonymous||Needs more detail.||x|
|Anonymous||Absolutely loved this one! But the off-center shotgun sprite really is annoying, forces me to use my crosshair so im not wasting ammo from a misaligned gun lol
other than that , awesome!!!||x|
|Avoozl||Love it, even moreso than Doxylamine Moon.||x|
|Anonymous||Pretty overrated. The map is way too big and as such it chugs like a mother fucker and makes getting around a pain in the ass. The general layout is also confusing and unintuitive.||x|
|Katamori||Laggy, confusing, and the replacements are called silly (even through I liked them), but it's still an awesome and particular post-apocalyptic scenery, with fantastic atmosphere! - Katamori||x|
|Anonymous||Works flawlessly in Zandronum (no lag) btw.
Excellent immersive level with great music that really adds to the atmosphere. 5/5. -TRRobin.||x|
|Anonymous||An excellent map indeed. It's a shame some areas weren't blocked off a bit more so as to reduce view complexity. Still an easy 5/5.||x|
|Anonymous||Nice work! Atmospheric, interesting levels, i like so wads||x|
|Anonymous||Efford: 5/5. Atmosphere: 4.5/5. However, way too many attributes drop the framerate far below playability, even on my i2600K + HD6850: 1.5/5. Gameplay: too much searching, too many dead doors: 2/5. Playability: not challenging at all @ UV: 2/5.
So overall: 3/5 (which does not say this map is 'average').
BTW is the music based on the fantastic unloved map?||x|
|Anonymous||4/5. I'll give you credit for great atmosphere and lots of enemies to fight, but the giant map was too much. It wasn't fun spending 10 minutes working out what you had to do. I think splitting this map up into 3 levels would've been fine - the initial field, then the first part of the city, and then the second part/the end. There was no gameplay reason to have areas that you won't return to lingering around on your map - it just made it that much harder to navigate. But I had fun, and it does look nice.||x|
|Anonymous||Just freaking amazing. Wish I could do something like this||x|
|Anonymous||Visually stunning. Gameplay so-so. Took me AGES to work out how to get the yellow key ... even using an editor didn't help. There is a visual bug however, in all ports ...sectors 131 and 18 have the incorrect floor height of -128 instead of 0. Shows up as a gap in the floor, especially with mouselook. Sectors 19 and 148 have the correct floor height for the effect wanted. A small blemish on an otherwise good pwad.||x|
|Anonymous||I like it... no, I LOVE it.||x|
|Anonymous||The map is huge and detailed to the point where the automap hardly helps to give an indication of where you are. There's a nice balance of monsters and lots of cover, but a severe lack of ammo. I found myself using the fist a lot on enemies without projectile attacks.
Also, it uses a ridiculous amount of sprite objects for foliage and brought the framerate down to 35fps at some points.||x|
|Anonymous||Great design, style and atmosphere. Also not hard gameplay. 5/5
About "lags". Author recomeded prBoom-Plus. Not GZDoom. And map too large for prBoom. You need a good machine for GZdoom.||x|
|Anonymous||Lag even in a i3 from 2009 (Gzdoom). Doesnt work for me in Prboom 220.127.116.11, maybe my fault. Interesting but somewhat excessive. 4/5||x|
|Anonymous||It lags and stuff. Don't even need the music to bore me to quit the wad.||x|
|Anonymous||Completely epic in every aspect. Easy 5/5||x|