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Getsu Fune
     | not boring, fun. | x |
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Cacockcansukmycok
     | boring | x |
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Eris Falling
     | Excellent | x |
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Anonymous
     | The guy who voted zero certainly IS a wanker.This mapset is great! | x |
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Anonymous
     | The guy who voted zero on this must be an annoying wanker, tip: If you don't like Doom you're not gonna like this. If however you're not a jaded cynical turd, this should please you. | x |
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Doomkid
     | Oldschool Doom fun, well balanced ammo, great enemy encounters :) | x |
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Anonymous
     | Mah boi, this piece is what all true warrior strives for! | x |
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molten_
     | really impressive use of stock textures + some new stuff that doesn't feel out of place. design is fun and balanced for continuous play, which is always nice. 4/5 | x |
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Anonymous
     | Excellent mapset. Everything was very well balanced: ammo, health and monster placement was very good, there weren't any unfair traps, I managed to do all maps without dying (unless you count the forced death that happens at end of the wad). Design is superb. I have used AEOD to freshen things up but I didn't break the balance of maps. Shame there weren't more maps, I wish it was a full 32-maps megawad. Anyway I give 5* -AeodFanatic | x |
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Anonymous
     | Splendid maps I had a lot of fun playing. Make sure to drink coffee while playing as this is full of action! 5/5 from me. -TRRobin. | x |
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killer2
     | Really solid set of maps. Hope to see Coffe Break Episode 2 soon! | x |
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purist
     | An extremely well put together episode that suffers only from repetitive motifs and infrequent surprises.
This feels like a talented level designer working within himself.
I recommend to play this but you will probably be wondering what else the author could do if he put his mind to it
4/5 -- purist | x |
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Melon
     | A great mapset that looks good, is fun to play, and doesn't go on too long. The main criticism I would levy is that it has an aggravating love of revenants on UV and "archvile in the exit room" gets predictable and old, but because this mapset cares to implement lower difficult settings that are well balanced and fun this can all be avoided. Top work. | x |
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Anonymous
     | Excellent. Shame you didn't do 32 levels you lazy bastard ;) | x |
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Anonymous
     | Very well designed, perfect difficulty weapons and ammo in good supply, great use of archviles and traps, loved the puzzlebox nature of the last map this wad is amazing! And it fills a nice niche of not short but not long either, great for a couple coffee breaks :) | x |
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K12machinima
     | Well, for a runner-up in the Cacowards, it deserves it. It's not too bad on UV, and every fight is reasonable. The levels felt a tad bite repetitive at times, but they were all fairly good to make up for it. The best aspect of this WAD was the solid feel to it, where it DOES feel like a coffee break, where you can just relax. My only complaint was the cliff-hanger ending. 4/5 - K12 | x |
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Anonymous
     | Very good wad, but I need to tell you that coffee dilutes the blood in the realm of the teeth and makes holes to the teeth I found out! So, choose skill 1 "tea" and don't get problems with holes in your teeth! On map 10 I didn't know how to go on and you cannot jump in this wad, what the fuck? :-P, have a nice day! | x |
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Krispy
     | Awesome. Good work. | x |
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grouchbag
     | I thought it was great. | x |
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Anonymous
     | Great levels. | x |
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Anonymous
     | ^Either an idiot or someone who doesn't really like Doom anymore and ONLY likes highly sophisticated partial/total conversions for it. I liked Unloved enough, I definitely liked UTNT, and I loved Hell Ground (which does have some normal Plutonia type stuff in it BTW to go with the special maps), but that doesn't affect the score of this episode. It was never intended to be more than casual Dooming, and it accomplishes that quite well. 4.5(5)/5 | x |
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Anonymous
     | Hey, I have an idea, mappers go play Hell Ground, Ultimate Torment & Torture, and Unloved, and then tell me that this crappy wad is good. I HATE staring at the same textures as I did in '95 almost as much as I hate wads that don't give a shit about atmosphere. The gameplay is probably good, but I'll never know, because I lost interest in the very first room, IDCLEVEd the other levels and could tell that I wasn't going to be impressed here. 0/5 as this wad is useless to me. | x |
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Anonymous
     | It's a shame it's only 11 maps long. This WAD gets it right on so many levels, I just wish it was a whole megawad. | x |
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Anonymous
     | ^Looks as if we have another voter who says something can't be better than average because of ONE map they don't like... | x |
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Anonymous
     | Cool map pack, but last map easy. Average. 3,5 star | x |
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Anonymous
     | Played @ UV. Architecture is basically quite good, but also repetitive. +1 for being not ridiculously dark. Great fights, although I don't like monster popup, which imho is a cheap way of making a map more difficult. Overall: solid 4/5. | x |
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Anonymous
     | How many awesome WADs have I played today in this months newstuff! 5/5 - Optimus | x |
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Anonymous
     | Very nice set of maps with really good gameplay. Perhaps the only niggle is the fact that maps 07-11 have a very similar look which could get a little repetitive. But otherwise a great mapset, 5 stars -Cannonball | x |
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Anonymous
     | At first, I thought the name meant the wad wasn't going to br good. But after playing it, I'm glad I was wrong. Let this be a lesson: NEVER judge a wad by its name, but rather its content. | x |
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Anonymous
     | Instant classic. 5/5 | x |
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Anonymous
     | Excellent set. Shame it wasn't a full megawad. 5/5 | x |
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Anonymous
     | Really good.
5/5 | x |
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Anonymous
     | The architecture is merely good, but this is such a perfect casual play that giving anything under five is doing a disservice to the marvelous enjoyment this provides. | x |
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Anonymous
     | Good, but not brillant. 4/5 | x |
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Anonymous
     | Oh man you should deliver gameplay lectures! 5 stars | x |
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Anonymous
     | excellent stuff | x |
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Anonymous
     | Three flaws with this map set here:
1. Ambushes are a bit too predictable.
2. The "slowmo" brown waste in map 10.
3. Maps are a little too linear.
But the rest is just so damn good it's a 5 anyway. Looks great, plays great and the levels show a huge amount of creativity. If Matt had adressed the above three flaws, doomworld would need to rework their rating system since it's not currently possible to award 6 starts out of 5. | x |
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Anonymous
     | A fantastic mapset - Marvelously looking and the gameplay is simply phenomenal. Don't miss out on this legend! 5/5 - Moti | x |
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Anonymous
     | One of the best wads in what has been a very disappointing year for wads. | x |
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Anonymous
     | I've only played the first half of the maps, but they are great so far. Just complex enough without being too messy, and the challenge is interesting without being frustrating. Pleasing to the eye with a slight sense of humour displayed. Boom features are used, so that's -complevel 9 in Prboom+. | x |
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Anonymous
     | Very good maps with good flow and pace. I`m giving 4* because I`d prefer a few darker and tougher maps in the mix. | x |
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Anonymous
     | 150% secrets would be good, but absolutely five stars. Traditional Doom gameplay doesn't get any better than this! | x |
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Anonymous
     | nice one | x |
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Anonymous
     | Fun level set, nice mix of battles and ammo. The architecture/design is sonewhat uninspired at times, other times great. Needs more secrets. | x |
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Anonymous
     | This was excellent! | x |
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Anonymous
     | Mag-fucking-nificent . 5/5. | x |
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Anonymous
     | I loved them all except for the industrial metal map. Too many repeating features. 4/5 | x |