|Spectre01||A high quality sequel to the already good CS that gives you more challenging maps to conquer. 4/5||x|
|Anonymous||Brutally difficult masterpiece. Only true doomers will manage to beat this bastard.||x|
|Getsu Fune||very much fun.||x|
|Deeforce||This wad is a motherfucker. Played it, liked it and still play it! Very well done. I will recommend it further on.||x|
|Anonymous||Just managed to finish a playthrough using Brutal Doom EE. Holy crap, that was as intense as they get! This baby goes in my Top 10 wads.||x|
|Anonymous||By Map 3's second half, and particularly Map 4, this becomes impossible when playing UV -fast monsters. Level design is top notch though, just don't play this with fast monsters.||x|
|dobu gabu maru||Combat Shock 2 improves on its predecessor in nearly every way, tightening up the loose ends and ratcheting up the intensity. It starts off humble enough but delves into the metallic hell of slaughter as you're forced to stave off waves of unspeakable horrors. The arenas are more grandiose and the fights smarter, focusing on challenging you while wasting as little time possible (mostly). It's definitely a daunting trial, but like climbing a mountain the journey contains a reward which few will ever know.||x|
|Anonymous||An exhilarating and very challenging set of slaughter maps. It is definitely an improvement on the already good CombatShock1.
Every map I beat, I felt a real sense of achievement!
Sometimes "Slaughter" style wads can be a bit redundant and repetitive. Not the CS wads. They are worthy of you're play time. 5 stars from me. -TRRobin.||x|
|Anonymous||Love it! 5/5||x|
|Anonymous||just as awesome as the first set of maps, but not as brutal. 5/5||x|
|Anonymous||Though not as grandiose in scope as its predecessor, the play is just as exhilarating. At times the 'slaughter' scene and its idiosyncrasies can be difficult to take seriously, but works like this prove that it can be a rewarding style in skilled hands. While the visuals remain VERY Sunderesque, Jakobsson has a real talent, distinctly his own, for crafting multifaceted combats using legions of demons. Definitely one to try if you've been skeptical of the style's potential in the past. --TDoTW ||x|
|darkreaver||Now we are talking. Awesome, brutal, nice looking, epic, etcetera. You get the deal.||x|
|Anonymous||Do Search above on filename/"Combat Shock"
Very good, though not quite as good as original. But well worth the effort for all you HR/Sunder/Combat Shock 1 types.
|Anonymous||More like EPIC Shock 2! This wad deserves a better score than just 5/5.||x|
|Anonymous||Simply fantastic well crafted set of levels starting with tense tight fights leading to the choreagraphed mass slaughterfests seem first in Sunder, perhaps the industrial theme of Map04/05 feel a little overdone and maybe a little bland in colour but this is only a minor niggle. 5 stars and defo dark horse for a cacoward.
Just a note for the textfile (Map02's music was composed by Gwyn Williams and Map06 (hahaha, you know that one))||x|
|Anonymous||Legendary. Note it says "Boom" but Map04, Map05 and Map06 are huge and will probably crash on Boom 2.02.||x|