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playerlin
| Just tired and skipped those slaughter-type style on last few levels(since layout tends confusing in this megawad), still have good feel on most levels even in UV, music does fits for most levels. So it's just not bad, too much ammo if without pistol start I guess? 4/5 -playerlin | x |
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KalZekdor
| Had a lot of fun playing through this wad. Nice level design, manages to be difficult without being unfair. | x |
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ZaBigBoss
| I enjoyed most of the maps. The first two Valkiriforce maps are my favorites. They just look and play great. The music sounded very harsh and intrusive though. I had to mute it on some of the maps. | x |
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Nazgul9
| Got to map 19, which is broken (red and blue switches don't do open the door they are supposed to, and loading the map into an editor reveals problems with linedef action/sector tagging. Might also be a GZ Doom thing, not sure). Didn't have sv_cheats enabled so I wasn't able to noclip thru, which meant the end of the game. Couldn't be bothered to restart. From what i did see: nothing groundbreaking but generally all right... | x |
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joe-ilya
| Oh man! I gotta replay this! | x |
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Anonymous
| I really wish there was a fix for MAP 19 that didn't involve me having to use CHANGEMAP to go to the next level or NOCLIP to get past that broken door. As it stands, three stars overall, would bump it up to four stars if the bugs/flaws got fixed. | x |
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Anonymous
| OK-ish wad again ruined by a handful of mindless and confusing slaughter megamaps. Really, all that crap highlights is a lack of mapping talent. Would have been 3.5 except for that. | x |
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Anonymous
| Pretty darn good, but a bit short of greatness. Some bugs in certain areas let it down a bit but none the less a decent wad. 4 stars. -TRRobin. | x |
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Anonymous
| ^you can get past the teleporting line by jumping on edge of window. | x |
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Getsu Fune
| a modern mapset that evokes old-school gameplay, I love it! I could care less about the design in some levels, but the gameplay and music were wonderful. major gamebreaking flaws in some maps though, MAP19 if you hit the switches wrong you can't exit, and MAP29 i can't get past the last teleporting line. | x |
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Anonymous
| Agreed with other people, it's mostly a mixed bag. I also think the maps were a bit too easy as I only died 2 times in whole megawad (maps 1 and 28). I hated how I couldn't finish MAP19, so instead of NOCLIP, I used CHANGEMAP MAP20. There were also some dark areas that I couldn't see shit and who was shooting me (that costed me the death from map 28). I played on UV and I used Aeons of Death mod. I give 4* | x |
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Anonymous
| Mixed quality, like most community stuff. Inferior to Cchest 3/4, but most of it is worth one play. So it sneaks a 4 star from me. | x |
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Anonymous
| It's a very nice retro wad, and I wish I could give it a 5/5, but sadly, it has some detracting flaws. The level design is a bit simplistic, and it has a few bugs here and there - for example, I couldn't open the red/blue door in level 19 even though I had both keys (had to use noclip cheat to finish the level). Also, some large areas are too dark and you never get night vision goggles. At least the difficulty is fair, except for the annoying revenant/archvile traps - there were too many of them. 4/5 | x |
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VylePhinder
| I have to say, I agree with Katamori, well designed maps but nothing special, and non atmospheric. Just too bland in my opinion. 3/5 | x |
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Anonymous
| i love you | x |
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Anonymous
| I love this. | x |
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Anonymous
| it was alright. some maps were pretty crappy though, like the first few and map 28. 3.5/5 | x |
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Anonymous
| Still not even in the half and that's awesome oldschool style megawad! 5/5 - Optimus | x |
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cannonball
| Mised bag as per most community projects, but solid and fun to play with some memerable maps. 4 Stars | x |
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Anonymous
| nice but plays better in GZdoom with AEOD mod, just try it :). 4/5 | x |
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Anonymous
| MAP03 has a visplane overflow. It happened when I was facing out of the blue card area and the barrier across from it was going up. | x |
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Zahid
| Very impressive:) only flaw i observe is poor lighting areas in abundant....classy otherwise 4/5 | x |
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Anonymous
| Titlepic is... oh. Well, it is AWFULLY childish. Also I should say all three in-wad demos are desynched badly. | x |
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Anonymous
| Well first things first, if you want the goods right out of the bottle, SKIP TO MAP06, MAYBE EVEN MAP08. I for one enjoyed the opening levels but it is clearly the weakest part of the game so if you play and think meh, do NOT get discouraged. The rest is a mix of solid good maps and some very good/excellent ones, all in classic style. The last level is a bit of a letdown but I can forgive it. If you liked good old MM/Requiem, the last 70-80 percent of this should unarguably be right up your alley. 4.5/5 | x |
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Anonymous
| Best played with one of few enhancement mods (Brutal, Expanded, Beautiful, Particle, etc). Otherwise use Chocolate Doom. A true gem. 5/5 -Doomer95 | x |
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Katamori
| Decent maps without any special elements. Not my taste, sorry. 3/5 - Katamori | x |
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Anonymous
| Run through brown techbases and Hell while grabbing keycards and hitting switches. Snoozefest. | x |
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Anonymous
| Almost like another Memento Mori/Requiem wad...a real gem! The first few levels are actually some of the weakest so don't let them discourage you at all. Easily a 5/5 megawad in great oldschool spirit. | x |