|
ahmadmob
     | This was a really good wad, I generally like slaughter wads, and this one was satisfying for me specially lvls 20 and later. | x |
|
doomero-21
     | i never played a megawad like this, i mean with lots of complex architectures, is very awesome, my favorite maps were map18 and 19. | x |
|
Spectre01
     | Visually impressive with great attention to detail and continuity between levels. Maps are actually populated with enemies and aren't full of teleport traps. The levels ranged from medium to huge and offer lots of non-linearity to progression. Map 29 runs like crap but whatever. 5/5 | x |
|
Skrell
     | easily one of the BEST and most professional megawads EVER. Each location feels like a "place" and the lightening and texture work is brilliant. In all 32 maps i think only 2 really annoyed me to the point i skipped them. | x |
|
Anonymous
     | Amazing megawad, apart from a couple of unintuitive switchhunts and tedious finale. Many a exploration heavy map, for the most part classic gameplay, uniformly great visuals. It's IMO funny how this megawad, that was seemingly only included in that year's cacowards in order to be mocked for being "boring", gained far bigger popularity that most of those ultra difficult Plutonia-clone megawads that were so praised on various cacowards. | x |
|
Anonymous
     | Current favorite maps are the downtown ones, and some of the later Hell maps. Others were okay. Told a story that was recycled yet forgiveable.
I think people are judging it without the sensation of 'other' wads in existence. I'm pretty sure that if one looks at it as something of a direct 'sequel' too DooM 2, and forgetting the many others, it wouldn't be so boring. But that's only if they can forget to compare. | x |
|
Anonymous
     | goddddddddd map :V I like to start a department | x |
|
Anonymous
     | Pretty good megawad. Recommended if you want some classic gameplay, great architecture and focus on atmosphere. Slaughter enthusiasts might find it to be boring and, until some of the latter maps, lacking in challenge compared to some other more popular modern releases. However, those who seek easier, pre-Plutonia style gameplay will enjoy it. There is noticeable jump in difficulty towards the end, but I didn't find it to be as bad as some claim. | x |
|
Anonymous
     | Visually impressive, but It simply becomes a tedious borefest after the first episode. | x |
|
Anonymous
     | best megawad ever done. | x |
|
mason1729
     | The levels were pretty well detailed, not quite as odd looking at some other limit removing detailwads. But the gameplay isn't exactly my kind of thing. | x |
|
Anonymous
     | Modern masterpiece. | x |
|
Anonymous
     | I actually enjoyed most of this, but I wont give it more that 3 stars due to several maps being "re-imaginings" (read: rip-offs) of original maps, and due to stolen music. | x |
|
Anonymous
     | Pretty damn boring megawad, with only a few gems. | x |
|
Anonymous
     | The maps seem to focus on being "atmospheric", but they end up just being dull and bland. There's hardly any excitement to be found here. The music also lacks consistency, and in some cases, doesn't even fit the levels they're used on. For the positives, I like the detailing, and the skies, and there are a couple odd levels that are decent. But overall, its a major disappointment. 2/5 | x |
|
Anonymous
     | Pretty damn good megawad, with only a few duds. Urban/city style maps are the best ones, they seem to be Z86's specialty. Maps 14 & 16 in particular are a must play for anyone IMO. While i wish more maps were done in that style, I can appreciate thematic variety and this megawad has it in spades. Also, pretty much every map is a joy to look at. Some of the final hell themed maps are sadly something of a let down, way to long with some pretty uninspired and tedious gameplay. 4.5/5 | x |
|
Anonymous
     | One word: Legendary. Fantastic visuals and perfect level of difficulty that almost never goes overboard. There are a few maps towards the end that are a bit on a slaughtery grind side, but they are not enough to drag entire package down. Five stars. | x |
|
Anonymous
     | But Evilution was actually pretty enjoyable for the most part. Only about a third of Hellbound is enjoyable, the rest is a tedious slog that brings me to sleep. It was perfectly justified that this did not win a Cacoward. | x |
|
Anonymous
     | One word. Boring. | x |
|
Anonymous
     | Very nice retro wad, I love the Evilution-ish style of it. 4/5 | x |
|
TheUltimateDoomer666
     | Many excellent well-designed maps. Overall this is a very good megawad with impressive architecture and nice locations. My only complaint is that some of the later maps were a little too slaughtery and repetitive for my tastes. | x |
|
Anonymous
     | Lift at the beginning in map14 is broken. Possible to fall inside of it and be trapped. Pretty good, otherwise | x |
|
Anonymous
     | Overrated. The Gameplay rarely exceeds mediocrity, with a few maps even being downright garbage in this respect. Quite possibly the least fun I've had from a recent megawad. Gets 2 points solely for the impressive visuals. | x |
|
Anonymous
     | 4/5 i agree with comments about Hellbound's slaughter maps. While rest of this wad is trully superb it is very obvious that author wasn't in his element with slaughter gameplay, they felt forced and tedious. | x |
|
Getsu Fune
     | the design is top-notch, something unbelievable to see in a limit-removing megawad without new textures. the gameplay certainly leaves a lot to be desired, with mostly samey action and general longevity. I'd still take it over some of the harder mapsets anyways though, because it doesn't get too tough until the very end. | x |
|
Anonymous
     | Solely because of the M_DOOM offsets, it crashes Crispy Doom. Changing the y-offset from 20 to -1 fixes this problem. | x |
|
Anonymous
     | Aesthetically, this megawad looks great. Gameplay-wise, it starts off good, but gets boring after a while. The slaughtery maps in the later half arent that good by slaughtermap standards, and were an abrupt change compared to the dark/moodier maps. | x |
|
Anonymous
     | Legendary, a real lesson in how modern megawad should be made. I hope that Z86 isn't done with Doom mapping and even if he is, he and his masterpiece have left a lasting mark on Doom community. | x |
|
Anonymous
     | best megawad for doom2 !!!!!!!!!!!! | x |
|
Anonymous
     | First half Ok. Then idiotic slaughterwad secret level. Then a bunch of maps that take 2 minutes+ to load...
Nice ideas turned into garbage. | x |
|
scifista42
     | Top-notch excellent looking megawad, awe-inspiring usage of detail and lighting in each map. Gameplay was good, although the combat and wandering around the maps felt unnecessarily prolonged and tedious at times, and overally it could have been better done to be entertaining. 4/5 | x |
|
Anonymous
     | Fantastic megawad, extremely varied in both environments and gameplay. Some really great architecture and impressive visuals, even more impressive when you know that each map is using only stock resources. Maps are challenging, fun, and never boring nor cheaply difficult. As others have said there are only few maps that go into slaughter territory, and even they don't become too over the top or frustrating. 5/5 | x |
|
Lightning Hunter
     | Flippin' Amazing. Z86 has really impressed me. Hellbound has it all: creepy UAC bases, epic cities, forests, Hell-themed maps, and much more. City of Pandemonium is possibly my new favorite map, but every map has something to offer. There were a few slaughter maps toward the end, but I would not classify Hellbound as a slaughter-fest WAD in general (which I do not enjoy anyway). Map29 was overkill, but still well-constructed. Hellbound should have made the Cacowards for sure. Legendary. | x |
|
Anonymous
     | One of the best wads I've ever played in recent years. It's amazing that this just uses vanilla textures because the maps are just so detailed. The gameplay is challenging at times and yet addictive making you come back for more and more. A very rewarding experience to play through and finally complete. 5 stars no doubt from me. -TRRobin | x |
|
scrooloose
     | Awesome! Had some good times playing through this on 2 player survival coop. We spent a lot of time oohhing and ahhing over the map designs which were just fucking stunning. Recommended. | x |
|
Anonymous
     | On par with any wad you might think of or have ever played. Gameplay is stunning and visuals none too shabby either! Easily one of the best megawads out there, with excellent replay value as well. Amazing considering it's just one guy's work... Map29 probably makes it into my top 5 all time favorite slaughter maps! | x |
|
Anonymous
     | Likely one of the best Megawads I've ever played.
I hope the author decides to make more like this! | x |
|
Anonymous
     | Newer megawad that has consistently great visuals and level design, and manages to be varied and challenging without resorting to cheapness or devolving into yet another slautherfest ? Who could have guessed that thing like this actually exist. | x |
|
Anonymous
     | This is a real masterpiece, perhaps the finest modern megawad. Map 16 is my new favourite urban-style map, gigantic beautifully detailed masterpiece that could be right at home in some Duke 3D mod. I played this with Brutal Doom, which is imo a pretty god match for this megawad (no new monsters, and difficulty never gets too high in a way that could damage playability with BD). | x |
|
Anonymous
     | One of the best megawads I have ever played (and I've played many). It's such a joke that this only got an honorable mention for the 2013 Cacowards. "combat is boring" my ass! DO YOURSELF A FAVOR AND PLAY THIS WAD!!! | x |
|
Anonymous
     | Uncrowned champion | x |
|
subject_119
     | Really good but all the caco fights where they are 30 with 2 pain elementals were so boring (like 10 minute each) and you have to kill them otherwise they'll reach the top of the map and block you, so you jsut lose much much time doing something not fun.
Though the rest of the wad is really amazing and cool to play (maybe a bit dark), the midi version of hellbound and the map it's played really rocked! | x |
|
Anonymous
     | Great fucking wad! Has almost a Doom 3 in Doom 2 sort of style that works really well, combines good details with a really classic feel. Only criticism I'd give is some of the later hell maps,while beautiful, begin to feel like a chore instead of fun. 4/5 | x |
|
Anonymous
     | Epic, epic, epic. Epic! Did I say this is epic? It is. Can't belive that this was made by a ONE GUY. Almost every map is big and highly detailed, and super fun. Incredible, this guy is a goddamn mapping monster. | x |
|
Anonymous
     | I Like it | x |
|
vdgg
     | Hard to judge. Good WAD, but the amount of positive feedback makes me feel perplexed. "Not my style". Monster placement is sometimes sooo lame (who except Z86 would put 2 barons in the final room of gigantic MAP16?) Also SSG in secrets in half of the maps - I hate it. Impressive scale, lots of detail, some really good maps. | x |
|
Anonymous
     | Amazing megawad, one of the best I played. | x |
|
killer2
     | Truly wonderful megawad. The fact it's made by only one guy blows me away. Every map is really big, has nice detail and fun gameplay! I love how most levels are non-linear as well. Map29 especially is beautiful! Good job, Z86! | x |
|
Zalewa
     | Deserves cacoward. Each level is large, long, extremely detailed and has great gameplay. | x |
|
Anonymous
     | Great design, let down by abysmal game play. 100 quick saves/re-loads later, and another frustrating ambush I gave up. Not enough health and too dark to see anything. Although I did play this with Brutal Doom so it maybe amped up the difficulty. I like maps where you can see what's going on and are difficult because of enemy count, layout, diversity and feature ambushes that when survived reward you with health so you can continue playing without dying every 2 seconds.
The Big Robb
Scourge of Doomworld) | x |
|
Anonymous
     | this map pack is seriously one of the most detailed, one of the most well paced ive played. ever. its one of the greats, and i suggest giving it a go.
play with accessories to murder, brutal, (shameless promotional plug here...but seriously) operation inhuman, or pfenh to really bring out how modern it feels.
solid, beautiful, fun.
download it.
cortlong50 | x |
|
Zahid
     | great work worth playing
| x |
|
cannonball
     | The gameplay is good throughout though there could still be a little more mixing up of the traps. The visuals for a wad which only really uses IWad textures range from very good to absolutely stunning. 5 stars just about. Definitely cacoward worthy. | x |
|
Anonymous
     | This could possibly be a 2013 Cacoward, its probably the best singleplayer/coop wad I've played this year :) - DevilutioN | x |
|
Anonymous
     | A motherfucking masterpiece. Easily one of the best megaWADs available for Doom 2. | x |
|
Anonymous
     | Just thumb up! | x |
|
Anonymous
     | great maps with huge battles | x |
|
Anonymous
     | Just perfect. | x |
|
Anonymous
     | Doomworld needs more quality megaWADs like this. | x |
|
Anonymous
     | In a few of the maps you find yourself wandering in a huge, depopulated labyrinth for ages until you find the exit. This makes them somewhat annoying. 5 stars for the rest! | x |
|
Anonymous
     | Possibly the greatest megawad I've ever played. Everything about this wad is just outstanding. | x |
|
Anonymous
     | Absolutely superb. Love this! | x |
|
Sergeant_Mark_IV
     | The atmosphere is superb. City levels have a great 80/90's doomsday feeling, while Hell levels feels a lot like Doom 64. Probably the best Vanilla Megawad I have ever played. - Sergeant_Mark_IV | x |
|
Anonymous
     | Cool as shit! 5/5 -Tomiklesz (Bakker, most látok először magyar WADot :D) | x |
|
Anonymous
     | masterpiece. 5/5 | x |
|
Anonymous
     | Level 31-why the hell would you make a blue key switch...open up a SMALL TINY switch 2 feet in front of you IN A POLE, BEING VISUALLY BLOCKED BY THE BLUE KEY SWITCH?
This entire wad is "hit a switch, now go search the level for 10 minutes until you find what random door it opened".
That is, if you can even FIND a switch. You have to search every nook and hole sometimes to find them in overly large maps. | x |
|
Pure Hellspawn
     | this is one of the best megawads I have ever played. i enjoyed every single aspect of it. in addition, i loved the .rtf file with the story. | x |
|
NightFright
     | Z86's masterpiece. There are no weak maps in here IMHO. Especially the city levels around the middle of the pack are simply fantastic. Before entering the Hell episode, you even get to see some architectural references to the first Doom. Many of these maps are impressively huge, e.g. "Starport", "Forbidden Archives" and certainly the massive "Ascension" will simply blow you away. Even the secret maps don't disappoint. One of the best releases in 2013 for sure, so you'll better start downloading already! | x |
|
Demonologist
     | Legendary status for breathtaking visuals alone. The amount of work put into the look of levels is tremendous, this is fucking art on its own. This guy should work in gaming industry, it would benefit with him involved. | x |
|
CorSair
     | Visuals can look stunning at times, mostly it looks pretty, and gameplay is quite decent. | x |
|
rsl
     | The level of detail is nice but never goes overboard, the best IMHO. The design of most levels is large and encourages exploration, but sometimes the average amount of darkness and the complexity of paths you must take get a bit annoying. Overall, a good set of levels! | x |
|
Anonymous
     | Truly excellent. Architecture and level design is stunning. Difficulty levels are near perfect and attention to detail is staggering. One of the best wads in this whole database. A very talented level designer. Almost prefect. 5/5 | x |
|
Bandwart
     | Very good, 'need more good megawads like this :) | x |
|
Anonymous
     | Some maps are too damn big. | x |
|
Katamori
     | Alex Jacobson on MAP31 ;) amazing stuff anyway. 5/5 - Katamori | x |
|
Anonymous
     | I love it. | x |
|
SFoZ911
     | 5/5, superb 32 megawad that is worth playing along.. some of the most epic maps that I ever played. | x |
|
Anonymous
     | i loved it especially level 32 homage to the level wolf 3d spear of destiny | x |
|
BloodyAcid
     | Very good wad. | x |
|
Anonymous
     | Played it,liked it. Pretty darn good.-4/5 | x |
|
Anonymous
     | It may be awful,so don't play it.At least he does what YOU most likely can't. | x |
|
Anonymous
     | It's a masterpiece. 5/5 | x |
|
NoobBait
     | Really solid mapset with huge and beautiful maps | x |
|
Grazza
     | I'm only part way through the wad, but have enjoyed every map so far. Definitely worth your time. | x |
|
pcorf
     | This is a bloody great WAD. Huge maps, big battles and great architecture. For a one man megawad, this is a great effort for something that was made in about 1 year. Get it now. | x |
|
Anonymous
     | Finally some good levels are coming out after several disasters from the terryspammers who have nothing better to do with their lives. This is a very good set of levels... that provides al ot of fun and action. Not completely done with it, but I like what I see. 4/5 | x |
|
WildWeasel
     | This is well worth checking out. | x |
|
Anonymous
     | Another awesome Megawad this week....
YES !!
Cheers
Popsicleman313 | x |