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Anonymous
| Played @ UV. Having said that, with all respect: why have you released this wad as such after that much work? Textures are missing and misaligned, too many lines are not shown at the automap, secrets are often badly hinted, doors which are not doors, monster placement is often horrible (fighting 170 imps & former humans with only a pistol is soooo 1994, often too dark, gameplay has no 'leidmotiv'. And UV is not difficult at all. 2/2 for the efford, and I would suggest you go using beta testers. | x |
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Anonymous
| I liked it, but I like large, spacious maps. An area on map 6 with the rocket launcher ambush is bugged though as you only have one chance to hit the button to leave out the door you came in or you have to noclip out. This was playing with GZDoom, by the way, default compat flags. Would have given this a 4 but the noclip part I mentioned bumps it down to a 3. | x |
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Zalewa
| I concur, big ugly rooms, and a stupidly high amount of enemies with only the most basic weapons provided. | x |
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Anonymous
| big ugly rooms. | x |
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Pavera
| Some genuinely cool mapping ideas marred by some really boxy/stringy layouts and some unconvincing outdoor scenes. The single lamp flooding rays of light around a bank of computers in MAP06 is a really cool effect, and it makes me wish that kind of care had been taken throughout the mapset. 3 | x |
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plums
| Huge nonlinear (but not confusing) levels with lots of things to shoot at. Great! | x |
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Darch
| These are some great classic-feel maps, recommended. | x |
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pcorf
| Downloaded it. Very good, puzzling, nice classic design and atmosphere. Very hard and challenging on UV (well for me). No new music of GFX, just a nice bunch of maps here. | x |