|Anonymous||Impressive actually. It's okay IMO to up the difficulty a lot. I had fun destroying the demons (and dying) :)||x|
|Anonymous||Technically quite good, but on places way too repetitive or just to simple architecture, and the gameplay is much too repetitive and leans way too much on snipers and slaughtery monster overdoses, which makes playing the adventure quickly just unattractive. 4* for the map + 1* for the gameplay makes small 3*. If this level would have been cut in half, and gets smart and varying gameplay instead of gameplay based on an overdosis monsters, I would have given solid 4*.||x|
|Anonymous||wide open areas, often cnp-design... too much time-consuming to get to situations which are entertaining, not good not bad||x|
|Demonologist||Average design that reminds of early 2000s, and gameplay is an unrepentant grind in HR2's worst traditions. Monsters are just randomly thrown in bunches everywhere and don't serve any real parpose whatsoever.||x|
|Anonymous||The new sprites seem out of place, they just don't fit. Didn't finish the map as it was too repetitive over time and monster placement felt random most of the time, like they weren't used strategically but just tossed into the rooms. Reminds me of my first Doom2 maps.||x|
|Anonymous||Huge, hard level. Has solid squads of revenants, barons and arachnotrons even from start! Despite this, gameplay is very balanced, there are always some ammo and health somewhere in the crannies.
Freedoom textures suit good with original Doom monsters, the level is well-detailed. I give Power Metal five stars with no doubt.||x|
|Doomkid||Massive map. I haven't beat it but I've saved partway through. The beginning bit was a little repetitive visually but the rest of the map looks stellar. Had trouble on UV, but it seems as though difficulty levels are implemented because I am finding it a little easier on HMP. Overall fun stuff, definitely will try this in a cooperative server.||x|