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Anonymous
| Beautiful, polished maps, GJ Torm. Only one thing - there's nothing from Simplicity . Agent Spork's maps aren't this brilliant in texture aligment and everything, but Spork has something other mappers maybe will never have. | x |
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Anonymous
| Best doom wad I've ever played. Outstanding level design, music, new skies, everything is superb. | x |
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Anonymous
| Whoever don't like this, it's not me. :p I feel have a lot of fun on it, pure DooM style, killing shit, grab the keys/active switch with some trap on it, whatever you like or hate. Yeah, they're not very good maps and so hard in UV but I like them. 4/5 -playerlin | x |
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Anonymous
| Yet again more t667 filler in between his better projects, yet this seems much more notorious in my book since it apparently set up the archetype for his Sapphire level, an almost ridiculously poor and repetetive skybox-showoff filler level. This wasn't a good tribute to Simplicity, but there are parts of some levels in the middle that are interesting. | x |
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Anonymous
| 5/5 for visuals. 2/5 for gameplay. This felt more like some mathematical formula than Doom. Open door, monsters wake, kill monsters, grab key or press switch, oh no it's a surprise (sarcasm) trap and so on... Other annoying things are the raised floors and trees. Some bits are good but this could have been so much better (and that annoys me). 3/5 dwrTag | x |
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Anonymous
| Cramped, corridorish, and occupying a range somewhere between boring and frustrating. The visuals are nothing special, either: the same bland copy-and-paste details you've already seen in every other Tormentor wad, with little to nothing in the way of actual architecture or creativity. The skyboxes are pretty, but he ripped those from Unreal or something. I'll be generous and give it a 3/5, but I really wish he would actually put forth effort to make something fun once in a while. | x |
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Anonymous
| Not anything revolutionary, and a very newschool detailed WAD that looks great as a very formulaic techbase. It seems like so much attention was put into making it look great, that the design suffered and as a result the mapset is Linear and loses that Classic abstract layout that Id produced. All in all a bit of fun but not my cup of beer.
3/5 | x |
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Anonymous
| I haven't played Simplicity yet. If it is like this, maybe I will pass it. It looks great and everybody knows, that Torm really knows how to use all the Doom designer's stuff. But there is terrible lack of creativity. It drag the quality of map down, even the gameplay is ok. 3/5 - Damned | x |
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Anonymous
| Best Tormentor wad ever. | x |
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Anonymous
| One of my favorite modifications of all time. A bit off in terms of difficulty balance, but the visuals more than compensate for that. Highly recommended together with "GZDOOM Advanced" 5/5 --rsl | x |
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Anonymous
| Very underrated IMO (at least the 2007 version is). | x |
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Anonymous
| This is dated March 2007. You get three levels with a clean design and the "cool blue" palette that was popular at the time. Wouldn't it be good if someone redid Serenity, Eternity, and Infinity in this style? Still, these three maps - techbase, techbase, hellish library - are good fun; mellow difficulty until the second half of Map03, with nice skies, marred by an over-reliance on traps (the gameplay is almost 100% traps), which gets a bit monotonous. | x |
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Anonymous
| Beautiful maps with fun and challenging game play. The music was kinda not working for me (sounded too 80's or something), but the maps are gorgeous. I wish it were a longer WAD :). 4/5 | x |
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Anonymous
| best music everrrrrrr | x |
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Anonymous
| This just didn't do it for me like sapphire did. I think that's a way superior map. This isn't bad (better than most peoples' best), but for this designer it's a meh. | x |
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Anonymous
| Both are superb, this tribute and original Simplicity series! 5/5 | x |
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Anonymous
| GREAT!!!! | x |
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Anonymous
| The Aust_02.pk3 file in the zip needs to be renamed to Aust_02.wad. Once renamed it works fine in Zdoom. I must say this is a brilliant tribute to Simplcity and in fact its much better than Simplicity itself. 3 Big Levels with excellent architecture and tough gameplay thrown in. Designwise a bit unrealistic and repetative. This wad also uses the Simplicity pallete making the dark blue a lighter blue. 4 Stars -PC | x |
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Anonymous
| This level is good, but Sapphire is better. | x |
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Anonymous
| Rather than a cool place it looks like the typical over detailed Zdoom map. 1: detail isn't needed to make a map nice. 2: you can add lots of detail and make the map nice (like Skulltag's new maps). The author has high mapping skills, but not imagination, the result looks like a map designed by a "super slige" like program. | x |
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Anonymous
| 8.5 / 10 - A bit short but still excellent map - SuperGod | x |
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Anonymous
| Great one. But the SSG was a bit too late. I luv pretty Skyboxes! 5/5 - Zalewa | x |
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Anonymous
| I like it -th0r 4/5 | x |
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Anonymous
| Its OK, but not memorable. | x |
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Anonymous
| It felt like an mix between Sapphire and Simplicity it looks very nice I enjoyed the map you got an good clean mapping style 4/5 - Dutch | x |
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Anonymous
| It was a nice map. Felt more like Sapphire than Simplicity though, althought the gamplay was better than in Sapphire.
I agree with those people here that said that it would fit better into a multi-map episode, but nobody knows what may come up in the future ;)! **** -Vader | x |
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Anonymous
| This map it feels like a fashion manequinn. Simulating pretiness, and all empty inside. There's enough repetivity in architecture to put Halo's boring interiors to shame. The gameplay is stuffed with repetive monsters teleporting around and same shit once you pickup keycards. Rooms sport typical "look, I'm detailed" purpose and aboslutely no other ideas. Typical for Tormentor667. This is a downright boring piece of crap of a map and I'll go ahead giving it a ZERO! | x |
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Anonymous
| Wow, rather than making a pretty and shitty map you manage to make an ugly and shitty map. | x |
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Anonymous
| Balanced although unexceptional gameplay and perhaps a bit too large file size for a single map featuring mostly recolored textures and sprites, although I digged the new pastel colors, and the OMF2097 music. This could have been a nice DOOM 2 or TNT first level. 4/5 -Maes | x |
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Anonymous
| This is good fun, although it's surprisingly mellow for a modern-day level; there's a lot of health and the monster traps don't become tricky until right near the end. The design is simple and there's a gorgeous skybox if you run it in GZDoom. The level uses the cool blue palette that is all the rage. On the down side, it all feels a bit inconsequential, as if it was level three of a much larger megawad. | x |
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Anonymous
| Tormentor got the Simplicity look right. Nice battles and gameplay is improved this time by far over sapphire. Those revenants at the end I was no expecting them at all. 4/5 | x |
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Anonymous
| I really enjoyed playing this great tribute map. Simply awesome. | x |
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Anonymous
| Sorry Torm. You've just not got the "thing" you once had. Sapphirre, this. They're both just a load of boring corridors that all look alike. Whatever happened to the man who made City of the Damned and the T&T series, eh? | x |
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Anonymous
| This is not Simplicity. It's better. 5/5 | x |
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Anonymous
| Way too alike to sapphire. Some things kept me playing but it didn't take long before this was off my harddrive. 3/5 - Cutman | x |