|
Getsu Fune
     | you can enter the yellow key room in MAP02 and get stuck, otherwise, neat. | x |
|
Doomkid
     | Seeing -almost- iwad quality maps back then was rare. 5 back then, 4 now. | x |
|
Anonymous
     | Awesome looking very compact levels with great gameplay. 5 stars. | x |
|
Anonymous
     | For an early 1996 pwad, this has really great architecture and detail. The only problem is that it's very, very easy. Still, it's worth a try just to see the level design. 4/5 | x |
|
Anonymous
     | Map 2, its possible to get stuck in the blur sphere room (I strafed in there by accident to dodge an attack.Its just big enough that you can slip through)and I came across numerious other intentional or unintentional mistakes or glitches that allowed for sequence breaking.
Some good battles, good play through. but not legendary material. but its pretty darn good. 4/5 | x |
|
Anonymous
     | ARRRGHH! You will run around in circles for way to long and and this wad shows that maps can't be to maze like or you just get lost! IT RUINS THE GAMEPLAY!!!!! But the wad is fun to play, it's the hole i don't know were to go thought that made me stop playing. 2/5 stars for that, sorry! | x |
|
Anonymous
     | How is this awesome? I find the level design pretty boring imo. | x |
|
Anonymous
     | I forgot all about this one, but it's definately one of my favorites. Glad I found it again. -Epyo | x |
|
Anonymous
     | I may be a little biased, as techno-industrial is
one of my favorite map themes, but IMHO this level
set kicks ass. Each level is essentially a very
loose remake of a Knee-Deep in the Dead level,
based on the map names. A worthy addition to any
Doomer's PWAD collection, fun from start to finish. | x |
|
Anonymous
     | Whilst the new sounds and music may be dubious,
and some may find it quite easy, this Episode 1
style wad shows that it's good-looking and
interesting level design that really makes a good
wad. Outstanding. | x |