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Doomkid
     | Some nice maps mioxed in with typical bad 1994 maps. The MIDI ranges from good to ear-rape. Nice touches like a custom menu title. Overall this thing is a very mixed bag. | x |
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Anonymous
     | Obviously a collection of levels, which range from pretty poor to a bit above average. Certainly not a fan of the new sounds, so if you can find the souce map separately I'd recommend playing that instead. 2 stars, because 1 seems like being a touch too harsh. | x |
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Anonymous
     | good wad | x |
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Anonymous
     | Chill out people, it actually has some decent maps in it, particularly maps 17, 22, 24, and 26 were really good, and maybe map11 or map16 as well. Of course the rest are lackluster, especially the first few maps are lame. 3/5 overall. | x |
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Anonymous
     | This is absolutely the worst. this is only slightly better than slige maps | x |
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Anonymous
     | A huge mixed bag. There are some okay maps in here, but the Heroes wads are a better source of fair old levels. | x |
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Anonymous
     | Wow this is one wad of shit here. Pretty much everything about it is crap. The level designs are very uninspirational, there were like one or two decent levels. The sfx are horrible too, quite annoying, I'd prefer the original sounds over that mess and the music isn't that great either. The snares in MAP02 gave me a migraine and sounded uninspired, *like the levels*. 1/5 | x |
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Anonymous
     | is shit wad not good music 3/5 | x |
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Anonymous
     | This wad is full of bugs. It's apparent it wasn't checked if the levels were even playable. Oh yes, I found the "invisible teleporter" after I loaded the wad into DoomBuilder and added one. :P This wad is crap with a capital C. | x |
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Anonymous
     | not good at all. And this is not from an "elitist". GRow up little boys. These levels really suck. | x |
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Anonymous
     | this was long borin, and- excuse me, i have to vomit! | x |
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Anonymous
     | This is a compilation of levels from the period, not originally designed to be played in sequence. I am compelled to give it zero stars for the awful sound replacement, which runs throughout all the levels, even ones which did not use it in the first place. In particular I give it zero stars for using the "Aliens lift sound" (here as the door opening noise). Contrary to the previous reviewer the red key is accessible in the first level; you have to use an invisible teleporter. | x |
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Anonymous
     | Crap from the start. The first level has a bug that makes it impossible to get the red keycard without using noclip. | x |
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Anonymous
     | An okay quallity megawad. Not for elitists or those and not for those who haven't played thorugh all the classics. I just appreciate any effort that the mappers take. Personally, I think the authors should've spent more time detailing the levels, perhaps not build as many as 32. But it's not bad. | x |
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Anonymous
     | bit of overkill right from the start on 'ultra violence'. imho! still, pretty cool wad.. | x |
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Anonymous
     | The sounds are really fucked. The levels are really fucked. This wad is really fucked! -99/5 | x |
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Anonymous
     | Jesus fuck, people...you've got an asshole level of elitism on you. 3/5 | x |
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Anonymous
     | Play freecell, far better than this junk, id would be ahead of the game by making more, and
a decade faster | x |
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Anonymous
     | Some levels good, but some absolutley suck. Some sounds are crappy and poor, and some not. (WTF is the sound of the CG? it sounds a writing engine! XD )
2/5-- SSWolfenSie | x |
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Anonymous
     | It could've done better, even for a megawad done in '97 | x |
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Anonymous
     | gREAT | x |
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Anonymous
     | Some good mappers were involved in this project. | x |
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Anonymous
     | crap stuff.... | x |